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Kope 04-21-2012 12:06 AM

Verina Tomb
 
In light of recent events of disputes with the Verina camp, I thought it would be prudent to see if there was enough support to do a Verina rotation. Having enchanters sit in a room for 2-7 days for this mob seems a little cumbersome if another guild gets there with a force enough to kill it afterwards.

Anyone else interested in this? I think it would be quite nice for the enchanters of the server to have a small convenience.

Lickum 04-21-2012 12:08 AM

That would be nice, kind of like the friendly Ragefire thing going on.

Fazlazen 04-21-2012 12:27 AM

Did I miss verina ?

achtung 04-21-2012 12:37 AM

"A force to kill it" is like 3 people.

Kope 04-21-2012 12:39 AM

My thoughts on the rotation:

Each guild would get a spot in the rotation, each guild gets 1 spot and then when the rotation is finished we would have 1 spot open for any enchanter in a non primary guild to get a chance at Verina. The open spot enchanter would need to appeal to the rotation thread before that round begins to have a chance at that spot.

Once Verina spawns the guild that's up will have 90 mins (similar to Ragefire) to engage the mob. If the enchanter cannot acquire the force needed they forfeit their spot this round and will have to wait until the next round.

Kope 04-21-2012 12:42 AM

Quote:

Originally Posted by achtung (Post 626893)
"A force to kill it" is like 3 people.

The problem with Verina isn't the force as it is with Ragefire, it's more the variance.

Ragefire window is (I believe) 72 hours after Nagafen (or the previous Ragefire) has been killed.

Verina is a 2-7 day variance. Having multiple people each spawn cycle sit in the room for that amount of time can be considered quite a waste of time and the purpose of this agreement would be to relieve this from the Enchanters and the server.

Fazlazen 04-21-2012 12:45 AM

I'm down. How about we get good old faz his epic ?

Ps long time no see goldteeth

Joyelle 04-22-2012 09:08 AM

90 minutes is a way too long to allow for 3 or 4 people to get to Neriak Third Gate.

Kope 04-22-2012 12:56 PM

Quote:

Originally Posted by Joyelle (Post 627714)
90 minutes is a way too long to allow for 3 or 4 people to get to Neriak Third Gate.

It was an arbitrary number. How about 30 mins?

Amontillado 04-26-2012 04:49 AM

A guild rotation seems dumb to me.
What about those Enchanters that are unguilded? An enchanter without a guild can pretty easily get a group together for this kill.

Maybe what is needed is a line, similar to how Chancellor used to be for the Howling Stones key piece. First come order... though I can see modifying this a bit, so the enchanter doesn't need to be logged in 24 hours a day, up to 7 days.... Perhaps another toon can hold their spot.


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