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#21
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Quote:
Well you dont have to worry about this part, since Null's adjusted resist system will have root landing somewhat at high MR, just maybe for a shorter duration. So in light of that, the other changes make sense. | |||
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#22
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Code:
void Mob::BardPulse(uint16 spell_id, Mob *caster) {
static const int SELOS_5 = 717; // per stock peqdb
static const int SELOS_51 = 2605;
// travel song too?
bool is_selos = (spell_id == SELOS_5 || spell_id == SELOS_51);
if (is_selos && this->IsRooted())
this->BuffFadeByEffectDetrimental(SE_Root);
int buffs_i; //used later
for (buffs_i = 0; buffs_i < BUFF_COUNT; buffs_i++) {
if (is_selos && IsSnareSpell(buffs[buffs_i].spellid)) // possible a more elegant way, there is no IsSnared()
this->BuffFadeByEffectDetrimental(SE_MovementSpeed); // snare
// rest of buff checks
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#24
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Soft Caps
Cloth..........= ~75 worn AC (yes its really that low) Leather......= ~100 worn AC Monk..........= ~120 worn AC (if they are under 15 stone wieght) Chain.........= ~200 worn AC Plate .........= ~300 worn AC AC returns after the soft cap has been reached 45%: Warrior (from Devs) 33%: Knight (from Devs), Monk (reportedly equal to Knight? via Zajeer?) 23%: Cleric, Bard (via L2), BZR (rough estimate based off of parsing) 17%: BST, Ranger (BST is ~1/2 of the monk, ranger hearsay) 6%: Druid, Enc, Mag, Nec, Wiz (~1/3 of BST -- Druid was quoted as "lowest") Rogue, Shaman? Probably they are close to cleric returns. | ||
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#25
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why are bards constantly getting non-classic nerfs while everyone else bitches about everything staying classic, including keeping in the even more unbalanced items? It isn't like bards can really kill anyone -- they usually survive most fights, but they can't really kill anyone either. Especially with the damn zone plug, we kill so incredibly slow, everyone just plugs bards.
Allow ice comet in game but removing bard speed root etc remove? -__- We need this back .. pls fix bards, there are so many bugs. Including this one, not giving knockback to boastful bellow (lvl 12 dd that sucks completely with the exception of the knockback that should be there): http://www.project1999.org/forums/sh...ad.php?t=56802
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#26
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Quote:
It is quite frustrating that they leave things in the game that were never classic, to benefit one class, while removing things that were around until Velious, calling them non classic. Root lasting full duration with no chance of heartbeat breaks makes it impossible to do anything as a bard. The one advantage bards had was that they could escape from PvP in outdoor zones. If you got aught in a dungeon as a bard, you were screwed. Now if I get caught anywhere, I am screwed. - Our single target mez last 1 second, every time. - Our single target dd with a knockback, has no knockback. - Our Speed buff does not remove root/snare as it should. - Missed notes, with max skill, are still insanely higher than they ever were on live. - Can not fear players. - Can not charm players. It wasn't until a bard got their epic, that they were actually able to finally melee in PvP. So with our CC abilities being nerfed to useless, what can we do other than be buff bots? Out of curiosity, what is left for bards to do in PvP? | |||
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#27
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Technically selo's didn't overwrite root, it just superseded it if it was applied after root was already in effect, but if you let selo's fade, and root was still in effect, it would re-root you in place.
Time and time again, the overwhelming argument for anything on here has been "is it classic?" One blatant example would be the Terror Forged Mask, an item that was nerfed retro-actively in kunark because it was acknowledged that it was never intended for it to have a lich-type effect, but instead was supposed to be a fear. This has a million times more impact that selo's superseding root, yet was included to make it a classic feel. cheers 'stuce | ||
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#28
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Maybe they'll fix the "nerfs" when they fix the unbelievably overpowered AE mez? All of this was already addressed in the other thread. The bugs forum isn't for you to cry about how underpowered your class is. Learn to adapt. And yes, Bards can kill people (even solo). I have no idea where the idea that they can't comes from.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#29
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Quote:
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#30
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Quote:
1. Single target mez with a pull, not barely stuns a player, not giving us time to take advantage of MR debuff. 2. Bellow knocking player back giving us a high chance to interrupt casters when combined with our melee. 3. Selo's breaking root/snare, allowing us to stay on casters and away from people beating our soft asses down. Had I known that these 3 abilities were going to be nerfed, I would have did like 80% of the server and rolled a druid, mage, or necro. | |||
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