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  #21  
Old 10-17-2011, 08:26 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
How is it overpowered exactly? Root will almost never land in the high end and almost no one will try casting it. .

Well you dont have to worry about this part, since Null's adjusted resist system will have root landing somewhat at high MR, just maybe for a shorter duration.

So in light of that, the other changes make sense.
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  #22  
Old 12-10-2011, 06:45 PM
Truth Truth is offline
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Code:
void Mob::BardPulse(uint16 spell_id, Mob *caster) {
	static const int SELOS_5 = 717;  // per stock peqdb
	static const int SELOS_51 = 2605;
	// travel song too?
	bool is_selos = (spell_id == SELOS_5 || spell_id == SELOS_51);
	
	if (is_selos && this->IsRooted())
			this->BuffFadeByEffectDetrimental(SE_Root);
	
	int buffs_i; //used later
	for (buffs_i = 0; buffs_i < BUFF_COUNT; buffs_i++) {

		if (is_selos && IsSnareSpell(buffs[buffs_i].spellid)) // possible a more elegant way, there is no IsSnared()
			this->BuffFadeByEffectDetrimental(SE_MovementSpeed); // snare
		
		// rest of buff checks
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  #23  
Old 12-10-2011, 06:58 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Shwingler [You must be logged in to view images. Log in or Register.]
bard
....
very fragile class.
I lol'd.
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  #24  
Old 12-10-2011, 07:02 PM
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Soft Caps
Cloth..........= ~75 worn AC (yes its really that low)
Leather......= ~100 worn AC
Monk..........= ~120 worn AC (if they are under 15 stone wieght)
Chain.........= ~200 worn AC
Plate .........= ~300 worn AC

AC returns after the soft cap has been reached
45%: Warrior (from Devs)
33%: Knight (from Devs), Monk (reportedly equal to Knight? via Zajeer?)
23%: Cleric, Bard (via L2), BZR (rough estimate based off of parsing)
17%: BST, Ranger (BST is ~1/2 of the monk, ranger hearsay)
6%: Druid, Enc, Mag, Nec, Wiz (~1/3 of BST -- Druid was quoted as "lowest")
Rogue, Shaman? Probably they are close to cleric returns.
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  #25  
Old 12-11-2011, 12:59 AM
xblade724 xblade724 is offline
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why are bards constantly getting non-classic nerfs while everyone else bitches about everything staying classic, including keeping in the even more unbalanced items? It isn't like bards can really kill anyone -- they usually survive most fights, but they can't really kill anyone either. Especially with the damn zone plug, we kill so incredibly slow, everyone just plugs bards.

Allow ice comet in game but removing bard speed root etc remove? -__-

We need this back .. pls fix bards, there are so many bugs. Including this one, not giving knockback to boastful bellow (lvl 12 dd that sucks completely with the exception of the knockback that should be there):

http://www.project1999.org/forums/sh...ad.php?t=56802
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  #26  
Old 12-12-2011, 11:53 AM
Albane Albane is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
why are bards constantly getting non-classic nerfs while everyone else bitches about everything staying classic, including keeping in the even more unbalanced items? It isn't like bards can really kill anyone -- they usually survive most fights, but they can't really kill anyone either. Especially with the damn zone plug, we kill so incredibly slow, everyone just plugs bards.

It is quite frustrating that they leave things in the game that were never classic, to benefit one class, while removing things that were around until Velious, calling them non classic.

Root lasting full duration with no chance of heartbeat breaks makes it impossible to do anything as a bard. The one advantage bards had was that they could escape from PvP in outdoor zones. If you got aught in a dungeon as a bard, you were screwed. Now if I get caught anywhere, I am screwed.

- Our single target mez last 1 second, every time.
- Our single target dd with a knockback, has no knockback.
- Our Speed buff does not remove root/snare as it should.
- Missed notes, with max skill, are still insanely higher than they ever were on live.
- Can not fear players.
- Can not charm players.

It wasn't until a bard got their epic, that they were actually able to finally melee in PvP. So with our CC abilities being nerfed to useless, what can we do other than be buff bots?

Out of curiosity, what is left for bards to do in PvP?
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  #27  
Old 12-12-2011, 12:26 PM
astuce999 astuce999 is offline
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Technically selo's didn't overwrite root, it just superseded it if it was applied after root was already in effect, but if you let selo's fade, and root was still in effect, it would re-root you in place.

Time and time again, the overwhelming argument for anything on here has been "is it classic?"

One blatant example would be the Terror Forged Mask, an item that was nerfed retro-actively in kunark because it was acknowledged that it was never intended for it to have a lich-type effect, but instead was supposed to be a fear. This has a million times more impact that selo's superseding root, yet was included to make it a classic feel.

cheers

'stuce
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  #28  
Old 12-12-2011, 01:16 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
why are bards constantly getting non-classic nerfs while everyone else bitches about everything staying classic, including keeping in the even more unbalanced items? It isn't like bards can really kill anyone -- they usually survive most fights, but they can't really kill anyone either. Especially with the damn zone plug, we kill so incredibly slow, everyone just plugs bards.
Are you trolling?

Maybe they'll fix the "nerfs" when they fix the unbelievably overpowered AE mez? All of this was already addressed in the other thread. The bugs forum isn't for you to cry about how underpowered your class is. Learn to adapt.

And yes, Bards can kill people (even solo). I have no idea where the idea that they can't comes from.
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  #29  
Old 12-13-2011, 08:42 AM
xblade724 xblade724 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Are you trolling?

Maybe they'll fix the "nerfs" when they fix the unbelievably overpowered AE mez? All of this was already addressed in the other thread. The bugs forum isn't for you to cry about how underpowered your class is. Learn to adapt.

And yes, Bards can kill people (even solo). I have no idea where the idea that they can't comes from.
A mage the other day sent his lvl 12 spell earth pet on me as I'm level 13 bard. The pet 1v1 me while I'm fully geared, fully prepared. The mage pet destroyed me without a chance. Couldnt run because i'm perma rooted and didn't have a chance against even the pet because he's OP. That damn lvl 12 mage pet is more powerful than my entire class itself! The mage literally just sat there and meditated - didn't need to cast one spell. Wtf? Expecting a "l2play", but shit seriously. Full hp and fully aware and lost--no--dominated.
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  #30  
Old 12-13-2011, 12:07 PM
Albane Albane is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
A mage the other day sent his lvl 12 spell earth pet on me as I'm level 13 bard. The pet 1v1 me while I'm fully geared, fully prepared. The mage pet destroyed me without a chance. Couldnt run because i'm perma rooted and didn't have a chance against even the pet because he's OP. That damn lvl 12 mage pet is more powerful than my entire class itself! The mage literally just sat there and meditated - didn't need to cast one spell. Wtf? Expecting a "l2play", but shit seriously. Full hp and fully aware and lost--no--dominated.
It gets better as you get higher in levels. But bards are really weak compared to our counterparts back in 1999. Our 3 best abilities for PvP have been completely nerfed.

1. Single target mez with a pull, not barely stuns a player, not giving us time to take advantage of MR debuff.
2. Bellow knocking player back giving us a high chance to interrupt casters when combined with our melee.
3. Selo's breaking root/snare, allowing us to stay on casters and away from people beating our soft asses down.


Had I known that these 3 abilities were going to be nerfed, I would have did like 80% of the server and rolled a druid, mage, or necro.
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