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-   -   Spells: Selos Issue (/forums/showthread.php?t=50983)

Shwingler 10-07-2011 08:28 PM

Selos Issue
 
On classic Selo's occupied the same check as snare and root. Therefore if a bard had selos on and snare or root were cast, selos was removed.

HOWEVER if selos was reapplied after, it would overwrite snares/root. This made bards extremely evasive to snare/root abilities and was an integral part of the very fragile class.

Bards have barely any dps and barely any survivability, so their bonus was utility, selos being the obvious most important.

Please implement this before live!

Thank you.

Bockscar 10-07-2011 08:46 PM

They kinda need more evidence than what some guy seems to remember.

Lazortag 10-07-2011 08:55 PM

Quote:

Originally Posted by Shwingler (Post 427585)
Bards have barely any dps and barely any survivability, ...

...WHAT?!

lindz 10-07-2011 09:22 PM

This is just all around wrong.

Selos did not overwrite snare.

And bards lacking survivability? Is this a joke? Bards were THE hardest to kill class period.

Dfn 10-07-2011 09:34 PM

He's right. Selo's would overwrite root and snare early on, pre-kunark. It was nerfed right around Kunark or maybe a little before. Definitely a change that should stay. Selo's overwriting root/snare was pretty dumb.

I don't think most of you dumbasses even played classic EQ - but the op is correct in the mechanics of the ability.

adam9242 10-07-2011 10:08 PM

Selos did overwrite snare/root. Look up the patch notes detailing changes for snare and root stacking, it's explicitly stated there, I'm just too lazy to research for you.

lindz 10-07-2011 10:32 PM

I found nothing in the patch notes for classic or Kunark era talking about a change. My experience comes from someone that played a bard in Kunark era and it wasn't the case then.

Quote:

Ignite Bones (Necromancer) has had the movement component removed.
This means that it will no longer break root and snare spells, and that
it will now stack with the darkness line.
This implies what you are talking about, I just can't find when it was changed.

lindz 10-07-2011 10:55 PM

Found a relevant patch note from Jan 9th 2001.

Quote:

*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.
This looks like Selo's would take you out of root, but not snare. Can't find any info of the "previous patch" it mentions.

Galacticus 10-12-2011 09:56 PM

Quote:

Originally Posted by lindz (Post 427701)
Found a relevant patch note from Jan 9th 2001.



This looks like Selo's would take you out of root, but not snare. Can't find any info of the "previous patch" it mentions.

Seems to me like they never wanted root to be broken by selos and it was something they couldnt fix but wanted to. Therefore not intended. Just like alot of bugs that we dont include because they aren't intended.

jilena 10-13-2011 11:46 AM

Right, but 90% of the changes in classic content are because of unintended results, yet I don't think anyone is demanding that manastones or dropped jboots or easy money farm spots shouldn't be put in. The question for me would be whether or not it's heinously game breaking for bards to have a get out of jail free card or if it's a fun aspect of the classic experience that should make it in.


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