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#1
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Quote:
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#3
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I don't care about the resists, just the fact that earth pets appear to proc something like every eight seconds or some shit. That should not happen. Mages should not be able to keep several people rooted by sending their pet back and forth between targets.
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#4
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Well, you need to do testing in the arena with resists on spells with varying degrees of magic resist and determine what was classic.
Guys like Lethdar and Kringe actually know what they're talking about, not Johnny_Forum_QQ'r_01. Part of this is that, yeah, the pvp in this game is unbalanced. You have to deal with that. Terrible and ridiculous things will happen with and without resist gear. There's also huge swings when characters get certain items. Some epics are better for pvp than others. You have to accept this coming in. Being perma rooted with no magic resist buffs/mr gear is part of the game. | ||
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#5
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one of the mages that ganked me last night even said that he felt that mages were broken. earth pet roots should not have higher resistance penetration than higher level players who cast root. i would wager to say that this was some obscure change done some time ago on p1999 to balance the earth pets taht needs to be changed when it comes to players. | |||
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#6
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I'm not saying they should be casting that earthquake type spell now. Leave the pet root in. I am just saying the reason that many true classic players didn't remember mages being as harsh was because of this.
The real issue at hand is later how resists will truely work on a broad spectrum and for that matter hits/ac/interrupts in pvp too. The rest of the server is already very solid pve/scripting/quest-wise, with epics this will be a thing of real awesome. | ||
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#7
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True, I remember the root having a pretty short duration. Like 3 seconds? I think? Though I do remember it being possible for it to perma root someone, but maybe not 100% of the time...
Just get a pair of 7mr bracers, a shielding spell that gives MR or an endure magic and you're fine. | ||
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#8
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or, we could fix the root, that would work too | |||
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#9
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I think the proc was like soandso stumbles.. something like that on the mage earth pet quake.
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#10
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Yeah but at a certain point you're going to resist it 99.9% on the time and when it does land it will last maybe 1 tick. This is at like 70mr.
Let's avoid changing things based on lvl 8 or gearless experiences. | ||
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