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  #1  
Old 09-28-2011, 02:34 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It proc'd the right amount on 99 blue, probably not different where you are. It takes barely any magic resist above the norm to resist that. You should be getting *some* resists even with no magic resist buffs/gear.
the proc rate is probably fine (technically it's not proccing it's actually casting a spell/ability that does not require it to be in melee) but the resist rate is clearly not, as i said in another thread a blue con earth pet will root you in place for the entire time he is on you and for quite a long period after he has been pulled off. i mean i mezzed an earth pet that was on me and i was rooted for practically the entire 24 second duration of my mez on the earth pet.
  #2  
Old 09-28-2011, 02:35 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It is definitely classic that it should be murdering you with roots with no MR gear.
if only player cast roots on blue cons worked like that...
  #3  
Old 09-28-2011, 02:36 PM
Bockscar Bockscar is offline
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I don't care about the resists, just the fact that earth pets appear to proc something like every eight seconds or some shit. That should not happen. Mages should not be able to keep several people rooted by sending their pet back and forth between targets.
  #4  
Old 09-28-2011, 02:37 PM
Nirgon Nirgon is offline
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Well, you need to do testing in the arena with resists on spells with varying degrees of magic resist and determine what was classic.

Guys like Lethdar and Kringe actually know what they're talking about, not Johnny_Forum_QQ'r_01.

Part of this is that, yeah, the pvp in this game is unbalanced. You have to deal with that. Terrible and ridiculous things will happen with and without resist gear. There's also huge swings when characters get certain items. Some epics are better for pvp than others. You have to accept this coming in. Being perma rooted with no magic resist buffs/mr gear is part of the game.
  #5  
Old 09-28-2011, 02:43 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Well, you need to do testing in the arena with resists on spells with varying degrees of magic resist and determine what was classic.

Guys like Lethdar and Kringe actually know what they're talking about, not Johnny_Forum_QQ'r_01.

Part of this is that, yeah, the pvp in this game is unbalanced. You have to deal with that. Terrible and ridiculous things will happen with and without resist gear. There's also huge swings when characters get certain items. Some epics are better for pvp than others. You have to accept this coming in. Being perma rooted with no magic resist buffs/mr gear is part of the game.
i played a gnomage on a pvp server, i can tell you firsthand that even at level 8 attacking a blue con naked n00bie elf my earth pet could not keep a player rooted 100% of the time.

one of the mages that ganked me last night even said that he felt that mages were broken. earth pet roots should not have higher resistance penetration than higher level players who cast root.

i would wager to say that this was some obscure change done some time ago on p1999 to balance the earth pets taht needs to be changed when it comes to players.
  #6  
Old 09-28-2011, 02:48 PM
Nirgon Nirgon is offline
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I'm not saying they should be casting that earthquake type spell now. Leave the pet root in. I am just saying the reason that many true classic players didn't remember mages being as harsh was because of this.

The real issue at hand is later how resists will truely work on a broad spectrum and for that matter hits/ac/interrupts in pvp too. The rest of the server is already very solid pve/scripting/quest-wise, with epics this will be a thing of real awesome.
  #7  
Old 09-28-2011, 02:54 PM
Nirgon Nirgon is offline
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True, I remember the root having a pretty short duration. Like 3 seconds? I think? Though I do remember it being possible for it to perma root someone, but maybe not 100% of the time...

Just get a pair of 7mr bracers, a shielding spell that gives MR or an endure magic and you're fine.
  #8  
Old 09-28-2011, 03:02 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Just get a pair of 7mr bracers, a shielding spell that gives MR or an endure magic and you're fine.
that's assuming that another 20 mr is going to help you. a single root without recasting lasted 24 seconds on me. keep in mind that these guys recast their root once every 10 seconds or so.

or, we could fix the root, that would work too
  #9  
Old 09-28-2011, 02:55 PM
Nirgon Nirgon is offline
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I think the proc was like soandso stumbles.. something like that on the mage earth pet quake.
  #10  
Old 09-28-2011, 03:03 PM
Nirgon Nirgon is offline
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Yeah but at a certain point you're going to resist it 99.9% on the time and when it does land it will last maybe 1 tick. This is at like 70mr.

Let's avoid changing things based on lvl 8 or gearless experiences.
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