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View Poll Results: so?
no teams 70 57.85%
2 teams 22 18.18%
3 teams 29 23.97%
Voters: 121. You may not vote on this poll

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  #21  
Old 09-12-2011, 04:06 AM
Galacticus Galacticus is offline
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I dont know who said it but they said it perfectly before....


If you have teams your taking the power away from the players and giving it away.

If you have 600 people on a server with two teams, thats 300 people you cant pvp with. That sucks, half of them you dont know, a quarter you hate, whatever.

If you have no teams, players can then choose their own "teams" by forming guilds.

In essence thats what a guild represents: your team.
  #22  
Old 09-12-2011, 04:43 AM
Wawaka Wawaka is offline
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Old school teams ( will create more pvp at low lvls), with the pvp flagging code rogean was working on.. (flag oor healers etc)

If you ever tried leveling on project 1999, you would know exp is so crazy, and you wouldnt get past lvl 8 because of all the ppl farming the same place.
  #23  
Old 09-12-2011, 07:17 AM
solid solid is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Really? Then how is teams any different than the 2 or 3 major guilds on the server all competing?

Might as well have 2 or 3 teams. It helps the new players find groups and find a sense of comradery.

Doesn't have to be Good vs Evil. can even out the races where all sides get all classes.
If 2 or 3 guilds competing on a FFA server is analogous to hardcoded teams, as you say, then why would you bother hardcoding teams at all? Sounds like not hardcoding teams is a win/win for both your cause and mine.

Also, the comradery argument is a non sequitor, as far as I'm concerned. To believe this, especially enough to build the server around, you'd have to conveniently ignore all the x-teaming done throughout EQ team pvp history.

Lastly, any potential gains from hardcoded comradery (and they're dismal, if at all) are far outweighed by the costs of being forced to ally with people you'd rather not be, and reducing any action you might have w/ them to sameteam-training. (Which was about the only thing illegal on Sullon, outside of hacking)
  #24  
Old 09-12-2011, 08:31 AM
JayDee JayDee is offline
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Quote:
Originally Posted by solid [You must be logged in to view images. Log in or Register.]
I like using big words to assert my intelligence but in actuality it detracts from my arguments
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  #25  
Old 09-12-2011, 08:33 AM
greatdane greatdane is offline
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It's hilarious how terrified the red99 community is of anyone who can formulate a proper argument.
  #26  
Old 09-12-2011, 08:44 AM
vinx vinx is offline
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Quote:
Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
If you have no teams, players can then choose their own "teams" by forming guilds.
In essence thats what a guild represents: your team.
Ive said this a few times in posts
coming from VZ and witnessing the evolution from teams to x-teaming first hand, i can see where this wouldnt work on a server like R99
It may have been viable with 1k+ on VZ in its day, but it still wobbled on the edge of collapsing (which it finally did)
so yes, in essence, your best team build will be one that you can create and maintain (an not be hardcoded with derps)

solid may have over saturated his response but his points are solid
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  #27  
Old 09-12-2011, 08:49 AM
vinx vinx is offline
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Granted, i had a great time playing in an all elf guild killing everyone else
but that greatness was matched in how bad it sucked at times to

Examples: (playing elf)
* cant kill other elves who are healing the other team while you are engaged
* 2 elves kill your duo buddy .. cant kill em
* someone on your team bein an ass in a group.. cant kill em
(could be anything)
* loot whoring .. cant kill em
* uncalled for /ooc? .. cant kill em
* boots you from group? .. cant kill em
* says your fat? .. cant kill em

whatever, theres been a few times i loaded up SZ, RZ or a FFA server. but each time i had some 50+ who wouldnt let me get out
past the newbie gaurds before i got one shotted. (tried for hours!- did get 20+ a few times but said "F" this)

Essentially teams won out in my head.. it was fun being part of a race guild (team) anyway
the whole guild philosphy of defending those that were weak, hunting PKs or engaging other races on sight without a cause was fun
it seemed to hold more of a sense of purpose then just PVE everquest and FFA PVP
and that sense of purpose kept me from joining FFA
but the server wore on, and eventually everyone realized things needed to be done together
and new content didnt warrant teams so x-teaming came in.

imo, teams had its heyday and EQ endgame holds no place for teams
its only fun 1-49 or in classic but will die with further expansions
If you want or desire that sort of purpose, create a guild or team with that charter in mind... make PVP fun!
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Last edited by vinx; 09-12-2011 at 09:30 AM..
  #28  
Old 09-12-2011, 11:40 AM
Vondra Vondra is offline
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Either no teams, or 3 teams. Two teams sucks. It'll probably be lopsided from the beginning then get even worse as people just pick the stronger team intentionally as things move forward.
  #29  
Old 09-12-2011, 11:50 AM
greatdane greatdane is offline
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A lack of teams doesn't have to mean a lack of level range. I think it's pretty much decided that there'll be a +/- 8 levels range to prevent the SZ bullshit of level 60s teabagging newbies in Crushbone all day. No-teams seems like the only viable solution if we want a healthy, competitive PvP environment. It'll be a little rough in the beginning, but it's the best way to ensure minimum ridiculousness in the long term.
  #30  
Old 09-12-2011, 12:09 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
i think red99 has the potential to attract enough players to make teams a viable option. it doesnt necassarely has to be 3teams. just good and evil alligned should fit perfectly. i loved the zone control aspect on sullon back the day!
Again, let's have teams so everyone rolls team evil. Bet you're the first Einstein to try and encourage this then "secretly" roll your "leet" iksar monk or ogre shadowknight.


(Luckily Nilbog isn't a smacktard)
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