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#1
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Do this and Enchanters are still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids. | |||
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#2
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#3
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enc gets to be solo gods, buff bots in raids. rogues are ass tier solo, top dps in raids. Thanos would call that balanced.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#4
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#5
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Barely anyone used charm for item farming or group XP in classic. Almost everyone's gear sucked and the math behind it wasn't widespread. People just wanted a predictable trickle of XP. Rezzes were rare so everyone was really conservative as they didnt' want to lose 10 hours of grinding XP to a charm break.
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#6
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I'd gladly trade C for some sort of health recovery, something like a harvest but for hp, or saccing a summoned animation but instead of getting mana back you get health. If the AI was wicket smaht enough, maybe cleric/shm mobs would heal the owner if put on /guard.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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#7
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It really is absurd how overpowered Enchanters are on P1999. Consider this wild fact: you could literally remove the charm line of spells from Enchanters entirely and they would STILL be the best overall solo class, just by virtue of their CC, animation and slow. The class is so absurdly OP that you could remove their strongest spell and they would STILL be the best solo class. It's actually pretty hilarious. | |||
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#8
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torpor shaman > enchanter without charm | |||
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#9
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#10
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The main point being, though: the Enchanter class is stupidly OP when you can remove their best spell and STILL the only class that can even begin to make a case for sniffing their jock is the #2 solo class, which itself is abusing two of the most OP spells in the game (slow and Torpor). | |||
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