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  #1  
Old 08-28-2025, 05:42 PM
Vexenu Vexenu is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Makes sense thematically but I find it hard to draw the line at exactly what they shouldn't have gotten.
Remove Clarity line and give to Wizards. Restrict Enchanter charming to Humanoid/intelligent mobs (i.e. all playable races, Orcs, Drolvargs, Sarnaks, Goblins, Giants, Geonids, but no animals, undead, or other mindless creatures like Oozes or golems - they can still be mezzed but not charmed).

Do this and Enchanters are still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids.
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Old 08-28-2025, 09:02 PM
Ennewi Ennewi is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Absolutely no reason enchanters needed C on top of their already ridiculous toolset. Wizards should have gotten it.
Enchanters didn't receive it initially either. Until mid-late beta, only bards had the standard "clarity" version of mana regen.
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  #3  
Old 08-28-2025, 03:05 PM
Tann Tann is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
It is a very fun class but from a balance stand point we could still have done well with like half the tools.
gotta be careful with that balance thing.. if you go too extreme you'll get the homogenized bullshit we have with modern mmo's where every class is basically the same, the only difference: one class shoots blue fireballs, the other green.

enc gets to be solo gods, buff bots in raids. rogues are ass tier solo, top dps in raids. Thanos would call that balanced.
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  #4  
Old 08-28-2025, 03:19 PM
kjs86z2 kjs86z2 is online now
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Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
gotta be careful with that balance thing.. if you go too extreme you'll get the homogenized bullshit we have with modern mmo's where every class is basically the same, the only difference: one class shoots blue fireballs, the other green.

enc gets to be solo gods, buff bots in raids. rogues are ass tier solo, top dps in raids. Thanos would call that balanced.
only bad enchanters are truly buff bots across the entire raid scene
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  #5  
Old 08-28-2025, 09:09 PM
branamil branamil is offline
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Barely anyone used charm for item farming or group XP in classic. Almost everyone's gear sucked and the math behind it wasn't widespread. People just wanted a predictable trickle of XP. Rezzes were rare so everyone was really conservative as they didnt' want to lose 10 hours of grinding XP to a charm break.
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  #6  
Old 08-29-2025, 09:28 AM
Tann Tann is offline
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I'd gladly trade C for some sort of health recovery, something like a harvest but for hp, or saccing a summoned animation but instead of getting mana back you get health. If the AI was wicket smaht enough, maybe cleric/shm mobs would heal the owner if put on /guard.
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  #7  
Old 08-29-2025, 11:25 AM
Vexenu Vexenu is offline
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Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
I'd gladly trade C for some sort of health recovery, something like a harvest but for hp, or saccing a summoned animation but instead of getting mana back you get health. If the AI was wicket smaht enough, maybe cleric/shm mobs would heal the owner if put on /guard.
Just give them complete heal while you're at it. That will round out their OP kit nicely.

It really is absurd how overpowered Enchanters are on P1999. Consider this wild fact: you could literally remove the charm line of spells from Enchanters entirely and they would STILL be the best overall solo class, just by virtue of their CC, animation and slow.

The class is so absurdly OP that you could remove their strongest spell and they would STILL be the best solo class. It's actually pretty hilarious.
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  #8  
Old 08-29-2025, 01:13 PM
kjs86z2 kjs86z2 is online now
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Just give them complete heal while you're at it. That will round out their OP kit nicely.

It really is absurd how overpowered Enchanters are on P1999. Consider this wild fact: you could literally remove the charm line of spells from Enchanters entirely and they would STILL be the best overall solo class, just by virtue of their CC, animation and slow.

The class is so absurdly OP that you could remove their strongest spell and they would STILL be the best solo class. It's actually pretty hilarious.
nah

torpor shaman > enchanter without charm
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  #9  
Old 08-29-2025, 01:43 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
nah

torpor shaman > enchanter without charm
Correct. Enchanter and Torpor Shaman are the two best solo classes on P99. Enchanter is usually better when they can charm. Otherewise Torpor Shaman is better.
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  #10  
Old 08-29-2025, 04:34 PM
Vexenu Vexenu is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
nah

torpor shaman > enchanter without charm
Enchanter minus charm is still stronger 1-59 and their CC allows them to dungeon crawl much better than a Shaman. I'd say it's a toss-up depending on what zones/mobs you're looking to farm.

The main point being, though: the Enchanter class is stupidly OP when you can remove their best spell and STILL the only class that can even begin to make a case for sniffing their jock is the #2 solo class, which itself is abusing two of the most OP spells in the game (slow and Torpor).
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