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  #21  
Old 08-02-2011, 10:58 AM
Arillious Arillious is offline
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This thread is the best evidence for the need for pvp in the end game. It not only elimates this entire situation, it actually turns it into a positive by promoting more competition.
  #22  
Old 08-02-2011, 11:01 AM
Messianic Messianic is offline
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Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
This thread is the best evidence for the need for pvp in the end game. It not only elimates this entire situation, it actually turns it into a positive by promoting more competition.
Until hacking (because the incentive to have some small edge over players in other guilds increases eve more) and accusations of hacking (moreso than now) starts. Sorry, even if PvP solved any problems, people would create more just so they could fight over it.
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  #23  
Old 08-02-2011, 12:06 PM
Arillious Arillious is offline
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Until hacking (because the incentive to have some small edge over players in other guilds increases eve more) and accusations of hacking (moreso than now) starts. Sorry, even if PvP solved any problems, people would create more just so they could fight over it.
PvP <> Hacking.

On a server such as this where it takes forever to level to the high end, very few hard core players would risk hacking and having to start over again. The reason why hacking has been rampant on previous EMU systems is because the exp rate was significantly higher so having to start over again wasnt a huge deal.
  #24  
Old 08-02-2011, 12:08 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
PvP <> Hacking.

On a server such as this where it takes forever to level to the high end, very few hard core players would risk hacking and having to start over again. The reason why hacking has been rampant on previous EMU systems is because the exp rate was significantly higher so having to start over again wasnt a huge deal.
That's why almost no one over level 50 has been banned for hacking!! [You must be logged in to view images. Log in or Register.]
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  #25  
Old 08-02-2011, 12:50 PM
karsten karsten is offline
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Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
This rule should be updated to properly reflect the increase of difficulty of new raid mobs.


A mob such a Trakanon or any of the Kunark dragons can not be properly slain with a group of just 15.


I propose the unspawned mob claim be increased to 25 or 30. This is unfair for a guild who has 30+ members waiting to kill a mob when the group of 15 can camp it then slow roll an attempt when other members trickle in.

This to me seems like an issue they may come to a head in the future now that there are 3 guilds who can take down Trakanon.

Thank you for your time


With Respect,

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  #26  
Old 08-02-2011, 01:16 PM
Arillious Arillious is offline
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Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
That's why almost no one over level 50 has been banned for hacking!! [You must be logged in to view images. Log in or Register.]
Well, if they were caught then the system worked right? I doubt they'll be spending weeks to level to 50 and then hack again.
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