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-   -   Proposed change to the 15 man claim rule (/forums/showthread.php?t=44277)

Tiggles 08-01-2011 10:30 PM

Proposed change to the 15 man claim rule
 
This rule should be updated to properly reflect the increase of difficulty of new raid mobs.


A mob such a Trakanon or any of the Kunark dragons can not be properly slain with a group of just 15.


I propose the unspawned mob claim be increased to 25 or 30. This is unfair for a guild who has 30+ members waiting to kill a mob when the group of 15 can camp it then slow roll an attempt when other members trickle in.

This to me seems like an issue they may come to a head in the future now that there are 3 guilds who can take down Trakanon.

Thank you for your time


With Respect,

Tiggles

Harrison 08-02-2011 12:59 AM

That's easy to say when you are in a zergforce of 100+ easily daily.

Intellect 08-02-2011 01:03 AM

Quote:

Originally Posted by Tiggles (Post 350566)
This rule should be updated to properly reflect the increase of difficulty of new raid mobs.


A mob such a Trakanon or any of the Kunark dragons can not be properly slain with a group of just 15.


I propose the unspawned mob claim be increased to 25 or 30. This is unfair for a guild who has 30+ members waiting to kill a mob when the group of 15 can camp it then slow roll an attempt when other members trickle in.

This to me seems like an issue they may come to a head in the future now that there are 3 guilds who can take down Trakanon.

Thank you for your time


With Respect,

Tiggles


lol

Tiggles 08-02-2011 01:08 AM

Quote:

Originally Posted by Harrison (Post 350629)
That's easy to say when you are in a zergforce of 100+ easily daily.

Please take those comments to the rants and/or flames we are in server chat my good man and we must act accordingly.

Though I do appreciate bringing this thread back up to the top of the list as to better grab the GM's attention.



Thank you

Uthgaard 08-02-2011 05:19 AM

The 15 has a built in caveat. It has to be on the spawn point. If all a guild can muster is 15, those 15 have to be capable of completing the encounter, or die trying. There are rules against dragging it out. Parking your zerglings on the spawn point with the competition isn't the brightest of strategies.

Nyrod 08-02-2011 05:55 AM

Quote:

Originally Posted by Tiggles (Post 350566)
This rule should be updated to properly reflect the increase of difficulty of new raid mobs.


A mob such a Trakanon or any of the Kunark dragons can not be properly slain with a group of just 15.


I propose the unspawned mob claim be increased to 25 or 30. This is unfair for a guild who has 30+ members waiting to kill a mob when the group of 15 can camp it then slow roll an attempt when other members trickle in.

This to me seems like an issue they may come to a head in the future now that there are 3 guilds who can take down Trakanon.

Thank you for your time


With Respect,

Tiggles

um since when? lol

quido 08-02-2011 07:56 AM

Quote:

Originally Posted by Uthgaard (Post 350727)
It has to be on the spawn point.

I'm wondering if to claim an unspawned raid mob under the 15 man rule you have to have the people directly over the spawn or if just aggro range is sufficient.

The current stickied rules say "If you choose to lay a claim to an unspawned raid npc, your raid must be at the npc's spawn point with sufficient force. (within aggro range of the npc when it spawns, with at least a 15 member raid party). e.g. (inside Nagafen's Lair)"

We all know that anything past the door into Naggy's lair will aggro him. It seems to me that there wouldn't be the "within aggro range" disclaimer if it wasn't meant to include those within aggro range but not directly over the spawn. Do we have any people who are capable of being over the spawn but not within aggro range?

I personally thought the 15man thing was abolished sometime around the new year for "FTE period" but I guess I'm remembering things wrong. So I'm just trying to help clarify what I guess is the current standing ruleset since I haven't heard anything about the 15man rule in any sort of decision for a very long time.

Thanks in advance for your input!

Uthgaard 08-02-2011 08:27 AM

I will never ever advocate or encourage any nitpicking over any rules. My suggestion is to stay on the spawn point, because the likelihood of us not giving a shit is directly proportional to the questionability of the situation.

Skope 08-02-2011 08:38 AM

Quote:

Originally Posted by Uthgaard (Post 350727)
The 15 has a built in caveat. It has to be on the spawn point. If all a guild can muster is 15, those 15 have to be capable of completing the encounter, or die trying. There are rules against dragging it out. Parking your zerglings on the spawn point with the competition isn't the brightest of strategies.

what's to stop a guild from sacrificing 15 people so they first shot when it spawns? have another 30-50 sitting away from aggro range and ready to charge in. it's not FTE but modified poopsock, and instead of the 1min roll call you have a 1min "get ready to engage before they lose aggro and all 15 die" call.

Quote:

Originally Posted by Uthgaard (Post 350794)
My suggestion is to stay on the spawn point, because the likelihood of us not giving a shit is directly proportional to the questionability of the situation.

that's not true. you'll always give a shit, and that's been sort of the problem. the redp99 guys are in general a bunch of clueless douchemonkeys but they do have a very legitimate point: why do you guys care so damn much? I know it's your sandbox and blablabla, but there's a reason there's five-hundred billion rules in place and guides/GMs to enforce them all, so your giving a shit is more directly proportional to how many/which rules weren't abided by. Maybe that's what you're getting at, but for certain situations you have to ponder why there are any rules at all. I guess it's not as bad as it once was where you practically needed a P99 raiding guidebook.pdf, but it's still too cluttered and senseless

Uthgaard 08-02-2011 08:44 AM

You don't have to like it. You just have to do it.


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