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  #1  
Old 03-15-2018, 01:55 AM
Kaezyr D`Shiv Kaezyr D`Shiv is offline
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Quote:
Originally Posted by TheOutdoorNerd [You must be logged in to view images. Log in or Register.]
The whole line has a fixed duration, so no matter which one you use, lull everything quickly, and pull what you're gonna pull quickly. There's no message when it wears off. My problem used to be that I was using Pacify (which has a shorter duration) and then taking too long to get everything lull'ed, which is a bad combination.
Can confirm, Duration is very important, especially since there is no worn off message. If you use GINA, I recommend creating a timer for the lull durations (can cast on yourself at your current level and check log for timer, I believe it scales with levels.) I did this on my cleric and it worked out very well when I was soloing in the bottom floor of befallen.
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  #2  
Old 03-20-2018, 01:41 PM
Crede Crede is offline
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Calm no qualm bro
  #3  
Old 03-14-2018, 05:46 AM
wagorf wagorf is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
There is literally zero math, and this is arguably one of the simplest mechanics in everquest to comprehend, short of auto attack.

Your lull's at low level suck. Good luck using lull or soothe for much at all.
Calm is when they become good. Godly even.

End thread.
There is a series of lull spells, ranging by level and effect. Basically as a paladin you don't have access to the good ones until high level. Also take into consideration that cha and level will contribute to spell resist chances.
  #4  
Old 03-20-2018, 12:32 PM
Splade Splade is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
There is literally zero math, and this is arguably one of the simplest mechanics in everquest to comprehend, short of auto attack.

Your lull's at low level suck. Good luck using lull or soothe for much at all.
Calm is when they become good. Godly even.

End thread.
At 50 on my chanter the level 4 soothe spell is still pretty much the only lull I use lol
  #5  
Old 03-14-2018, 11:54 AM
cubiczar cubiczar is offline
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As others have said plan on running. I used lull on live back in 2000 and I've used it here and it seems like the critical resist chance is WAY too high here (200+ Cha enc here). The resist rate even seems high to me but given the high crit fail rate I'll admit I don't push my luck much.

That being said lull is fine but if the mobs are within like the height of a human distance apart you will definitely catch aggro. Might be as far as twice the height of a human. So yeah good spell when it works definitely will fail tons (critically) and if the mobs are too close to start or path too close due to the pull you will get adds
  #6  
Old 03-14-2018, 12:38 PM
cubiczar cubiczar is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
So in the chart here assume that you as the 'luller' are #5 and trying to break the room that contains mobs 1,2,3,4

things to consider:

If you Crit resist off the bat they are all 4 coming regardless of anything

If you lul a front one and then crit resist a back one, most like the back one will path over the front one and agro.

So in the below situation the thing to do would be Lul #2, then #1, then #4, then #3

This way if you get off lulz on mob #1 and #2 and then crit resist on #3, only mobs #3 and #4 will come.

If you started your lul rotation with #3, then #4, then #1, then you got a crit resist on #2, most likely you would agro the door mobs and #2, #3, and #4 would all come.

So being smart about the order you lul help. General rule for me is start the furthest away and work your way forward to minimize Crit resist heart attack moments.
Generally what happens is normal resist, normal resist then critical resist. I've mostly stayed outdoors here so the room model isn't quite accurate but yeah I lull the furthest away first. Sometimes I'll get a single success and then start hitting resists. At this point though if I get one resist I'm likely to bail on it because the risk just isn't worth it given how likely the critical resist seems to be.
  #7  
Old 03-14-2018, 02:10 PM
Nagoya Nagoya is offline
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Quote:
Originally Posted by cubiczar [You must be logged in to view images. Log in or Register.]
I've mostly stayed outdoors here so the room model isn't quite accurate
remove the walls from the picture. everything else same.
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