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  #21  
Old 01-06-2011, 02:36 AM
Cribanox Cribanox is offline
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Im also sure it doesn't work, mostly because of the mob's hitboxes being abnormally long-reaching.
  #22  
Old 01-06-2011, 02:39 AM
Rhambuk Rhambuk is offline
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Originally Posted by Cribanox [You must be logged in to view images. Log in or Register.]
Im also sure it doesn't work, mostly because of the mob's hitboxes being abnormally long-reaching.
mob hitbox is so ridiculously huge Ive checked in obscure views and I can not get out of mobs hitbox no matter what I do, unless im in mountspeed.


P.S. Kardashians....fucking disgusting,.
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  #23  
Old 01-06-2011, 02:40 AM
yaaaflow yaaaflow is offline
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Try it on a different computer + connection. Since it works for like literally everyone except you if you still fail after trying it on a different computer then you might be handicapped.
  #24  
Old 01-06-2011, 02:41 AM
Rhambuk Rhambuk is offline
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Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Try it on a different computer + connection. Since it works for like literally everyone except you if you still fail after trying it on a different computer then you might be handicapped.
Considering I've talked to a number of people on the server with the EXACT same issue, I doubt its on my side. I mean unless all of these people are secretly hijacking my wifi...
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  #25  
Old 01-06-2011, 02:54 AM
Walabaego Walabaego is offline
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Noticed the talk about not being able to simply run straight+jump to get away from mobs....

-People hijack Wifi all the time my friend, secure it asap.-

Running+jumping does work as long as your hp % is above...25? 30? If % is too low you will not be able to run+jump away as you will basically start walking, uncon, KO.

I'm no expert/pro just some personal experience with the run+jump to safety. I now make it a point to dip mode at 35% or so if possible. If you are in a dungeon, I'd say take the death instead of training the zone, but shit does happen.
  #26  
Old 01-06-2011, 03:38 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
okay So instead of being pissy about Clientside runspeed I can....
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tried it

any other suggestions?
Why does it work for some people, and not for others? I have mediocre internet and a fairly old computer, so it's not related to that. Running it on wineq2 alone fixed it for my gf's laptop. I'm guessing from your post that you've tried the solutions that are listed here (http://www.project1999.org/forums/showthread.php?t=3609), but if not, I hope that helps!
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  #27  
Old 01-06-2011, 05:34 AM
Itchybottom Itchybottom is offline
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It doesn't work because of the increased mob run speeds on the server, period. Try fearing something, with a low level snare in place and watch how it can outrun you trying to chase it, even strafe running.

Strafe running only works when the z-axis code kicks in and causes the mob to pop back up (or stop from bouncing, thus down) in z-axis, saving you a few milliseconds. The moment you stop moving, its on you, you never gain any distance. So if you really need to outrun something, strafe run when there is an elevation change (or continue beating this dead horse -- seems no one here wants to address the issue properly.)

Some mobs on live you could actually outrun without strafe running -- beetles in particular. I haven't tested here, but I'd guess they're just as fast as everything else.
  #28  
Old 01-06-2011, 08:59 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
Some mobs on live you could actually outrun without strafe running -- beetles in particular. I haven't tested here, but I'd guess they're just as fast as everything else.
I remember auto running in a straight line and after 2 or 3 jumps be far enough ahead of the mob i could afk as long as my path was clear and run all the way to zone safely.

I may have read that a long time ago the devs can't tune down mob run speed anymore because it would be game breakingly slow.... little hungover so I dont exactly remember...
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  #29  
Old 01-06-2011, 09:01 AM
Alkorin Alkorin is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
Some mobs on live you could actually outrun without strafe running -- beetles in particular. I haven't tested here, but I'd guess they're just as fast as everything else.
Tested, and correct, they are just as fast as everything else.
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  #30  
Old 01-06-2011, 10:55 AM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Its worthless. running+strafing Running + jumping.
Wrong. Even assuming running+strafing doesn't make you fast enough to ever outrun any NPC in the game, if it makes you any faster whatsoever it has value.

No, it might not be worth the little bit of time you save running through WK to deal with the hassle of managing the angled run through the whole zone... but what about for kiting classes?

I'm pretty sure being 5% or 10% faster on my necro as he is trying to get far enough away from Misty Storyswapper (who probably has a darkness spell on her) to get a fear off without her catching me... I'm pretty sure that is not worthless. In fact, it might even be "very freaking awesome", depending on how much you like faster+easier+safer xp.
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