![]() |
#21
|
|||
|
![]() Im also sure it doesn't work, mostly because of the mob's hitboxes being abnormally long-reaching.
| ||
|
#22
|
||||
|
![]() Quote:
P.S. Kardashians....fucking disgusting,. | |||
|
#23
|
|||
|
![]() Try it on a different computer + connection. Since it works for like literally everyone except you if you still fail after trying it on a different computer then you might be handicapped.
| ||
|
#24
|
||||
|
![]() Quote:
| |||
|
#25
|
|||
|
![]() Noticed the talk about not being able to simply run straight+jump to get away from mobs....
-People hijack Wifi all the time my friend, secure it asap.- Running+jumping does work as long as your hp % is above...25? 30? If % is too low you will not be able to run+jump away as you will basically start walking, uncon, KO. I'm no expert/pro just some personal experience with the run+jump to safety. I now make it a point to dip mode at 35% or so if possible. If you are in a dungeon, I'd say take the death instead of training the zone, but shit does happen. | ||
|
#26
|
||||
|
![]() Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
#27
|
|||
|
![]() It doesn't work because of the increased mob run speeds on the server, period. Try fearing something, with a low level snare in place and watch how it can outrun you trying to chase it, even strafe running.
Strafe running only works when the z-axis code kicks in and causes the mob to pop back up (or stop from bouncing, thus down) in z-axis, saving you a few milliseconds. The moment you stop moving, its on you, you never gain any distance. So if you really need to outrun something, strafe run when there is an elevation change (or continue beating this dead horse -- seems no one here wants to address the issue properly.) Some mobs on live you could actually outrun without strafe running -- beetles in particular. I haven't tested here, but I'd guess they're just as fast as everything else. | ||
|
#28
|
||||
|
![]() Quote:
I may have read that a long time ago the devs can't tune down mob run speed anymore because it would be game breakingly slow.... little hungover so I dont exactly remember... | |||
|
#29
|
|||||
|
![]() Quote:
__________________
Alkorin Angainor <Evil Empire> - retired!
Formerly Alkorin / Crimsong of <Legacy of Steel> (The Nameless). Quote:
| ||||
|
#30
|
||||
|
![]() Quote:
No, it might not be worth the little bit of time you save running through WK to deal with the hassle of managing the angled run through the whole zone... but what about for kiting classes? I'm pretty sure being 5% or 10% faster on my necro as he is trying to get far enough away from Misty Storyswapper (who probably has a darkness spell on her) to get a fear off without her catching me... I'm pretty sure that is not worthless. In fact, it might even be "very freaking awesome", depending on how much you like faster+easier+safer xp. | |||
|
![]() |
|
|