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#21
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![]() Necro is great fun. I have leveled mine up to 55 or 56 doing primarily charming...you can split rooms with snare/FD and root rot to get a good break. Plus necro is just cooler than enchanter lore wise
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#22
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![]() I always wanted to like the necromancer class, but I just couldn't. The class is just too weak in Velious IMO. Basically you have a choice:
Now, fast foward to Luclin and things change a LOT. Death Peace means Necros get two chances to FD in under 3 seconds - great for drawing stuff out with Elder Beads. Specific immunities rather than full MR and dot stacking means that Necromancers can do massive damage on raids, and tougher content means more time for dots to tick. | ||
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#23
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![]() I don't know much about shaman high end soloing. I am curious what they do (say in HS South) to deal with summoners? In particular, what are they doing to deal with summoners that necros can't do?
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#24
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![]() I'd assume they would simply tank through the damage with torpor, but there are better places for shamans to farm $$$ gear. HS is rough, the risk v reward isnt nearly as good as other places, particulary for a shaman. Strings and FD ring would certainly make things alot easier.
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#25
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#26
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![]() Ahh yeah I see. You can just slow them then deal with the damage.
Bastards! | ||
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#27
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![]() Quote:
Shamans are innately a lot tougher than a necro, and the spells they have GREATLY multiply the fact that they are already tougher. | |||
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#28
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![]() I play a 60 necro here and played a chanter on live from Kunark up to and including early Dragons of Norrath.
I think it comes down to convenience vs power level. The chanter has the higher ceiling and his application is wider for the obvious reason of not being limited to undeads. The chanter also has more raw power in his immediate toolbox of mezzes, pbaoe stuns and harmonies. But what the necro lacks in these departments he more than makes up for in terms of just sheer utility overload. With a necro you will: -die much less frequently due to FD and Harmshield -(nearly) always be able to afk at an instant with FD if things go poorly and you need to reset, or if someone's at the door / your baby wakes up etc. -be able to track your corpse and summon your corpse if you die -be able to 93 % rez yourself for a ~300pp component. All of these things are incredibly important to soloing if you ask me. In comparison the chanter is just incredibly fragile. The chanter has other pros in other aspects of the game such as grouping etc but that's not what you're asking here. Probably the chanter will be able to do some specific camps the necro can't but the opposite is also true. In terms of the examples of zones you give I only really have experience from HS where a necro is quite strong. It's also a very high-risk dungeon and so FD really shines. Chanter soloing there is also very much viable. | ||
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#29
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I still stick with my initial assertion that enchanters are just purely more powerful while necros have more convenience when soloing. I can't even say that necros have more convenience overall though, it's just different. Chanters have illusions, non-restricted lulls, bind sight, etc. There's quite a bit that can be said about that stuff compared to corpse summon, rez, night-only evac, etc. | |||||
Last edited by Tecmos Deception; 07-20-2016 at 05:57 PM..
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#30
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![]() What camp can be done by a necro but not an enc?
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