![]() |
|
|
|
#1
|
|||
|
Hezron would you have any interest in selling a large print of this once you are finished? PM me and let me know if that is something you would be interested in.
| ||
|
|
|||
|
#2
|
|||
|
You know what's sad? OP has done more awesome stuff in a few weeks than EQ Next has managed in 2 years.
__________________
![]() | ||
|
|
|||
|
#3
|
||||
|
Quote:
__________________
Thulghor Skullgrinder (Blue Server)
Ogre Champion Soldier of Rallos Zek <The Second Sons> (former member of <Vesica Dei>, <Evoluxa>) Green Server: Khargulkaronarr - Troll Shadowknight of Cazic Thule - <Venerate>, Mordwin Trueheart - Human Paladin of Erollisi Marr - <Venerate>, Konquest Unrivaled - Barbarian Warrior of Rallos Zek - <Venerate> (Once Upon a Time: Alarik of the Brell Serilis server) | |||
|
|
||||
|
#4
|
||||
|
Well, today's project seemed so simple in my head and somehow took all day to accomplish. Mostly this was due to having to reconstruct the terrain to create a valley for the Kael entrance. Anyhow, finally got the Kael wall and city entrance up. I have it curving into the mountain similar to how it look on the overall continent map.
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Quote:
__________________
![]() Voce Andante 60 Bard | |||
|
|
||||
|
#5
|
|||
|
Next up I'm going to work on the Cobalt Scar shrine portal. Then on to NTOV.
I'm trying to decide on whether to build something to represent Skyshrine or not. Its underground in game though the overall map shows it in a corner of one of the scars. It would definitely increase the work time. Also not sure how to successfully create Wakening Lands, a lush forest in the midst of this ice and snow. This may be limited by the terrain software I am using. With that complete I'll look into adding cloud and fog for more realism. I'd also like to add in some ice flows around the islands in the water but this will take some experimentation as well to see if it is possible. Am I missing any other large landmarks?
__________________
![]() Voce Andante 60 Bard | ||
|
|
|||
|
#6
|
|||||
|
looking great sir, keep it up <3
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
Quote:
![]() | ||||
|
|
|||||
|
#7
|
|||
|
Wow, this is amazing. Some kind of print of this would be awesome!
| ||
|
|
|||
|
#8
|
|||
|
I'll see about creating a large scale render when I finish.
I'm working on adding the ToV entrance in now. Then onto trying to create wakening lands. Next, I need to try to create a waterfall for the Thurgadin area. After that I want to see if I can add in some ice flows around the islands. Add in some ground fog for ambience. Add in clouds. Adjust the lighting. Still lots of work to be done. My dream with this is to create a flythrough video similar to a trailer or advertisement you'd expect to see for a game. The render times are pretty long. At a resolution of around 480p, it takes about 5 mins to render one frame. When you add in clouds and fog, the time will jump up dramatically. Bump it up to a resolution good enough for print and you are looking at hours if not more than a day for something like 4k or more. Render times for a 720p video would be pretty long unless you use a render farm. I suspect that will be cost-prohibitive to do as a hobby though.
__________________
![]() Voce Andante 60 Bard | ||
|
|
|||
|
#9
|
|||
|
Got the ToV entrance put into place today.
[You must be logged in to view images. Log in or Register.] And created the wakening lands forest. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
__________________
![]() Voce Andante 60 Bard | ||
|
|
|||
|
#10
|
|||
|
now port this to source and create all the races/classes for pvp shenanigans!
__________________
![]() | ||
|
|
|||
![]() |
|
|