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#21
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the only main hand upgrades in velious for a rogue are the vulak dagger and the tunare dagger, both of which are 15 damage
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#22
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Would be nice if necro spec pet was more like live and not nerfed like it is here
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#23
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Necro pets sucked in love unless fear kiting
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#24
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Spec pet was a beast on live... thank you~
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#25
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ya hit rate's pretty retarded
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#26
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All classes get more HP, AC and resists - a lot more. However, melee damage gets drastically improved through both skill upgrades (a lot of melee/hybrid melee get offensive skill increases) and weapon upgrades. Spell damage stays a constant, and while there are a few nice things in there like ice spear by and large casters take it in the rear end.
Rogues probably see the least damage increase due to the 15 damage cap, although some of the procs are pretty good on those weapons and they will see the defensive upgrades and + hp. The biggest "winner" in Velious is easily the monk, gaining access to high AC and + hp items to go along with their inherently superior avoidance. And to make sure they are OP'd as shit, they get triple attack and access to an inventory clicky 3 slot dispel and a fungus tunic with 10 resist all and +100 hp which are debatably the 2 best items of the xpac. So yeah, roll your monk now. | ||
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Last edited by Kergan; 06-03-2015 at 02:18 AM..
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#27
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Casters were viable during Velious on live. You could do very well with them.
With how melee seem to be on r99 though I'm pretty sure casters are going to be shredded. R99 mechanics are very different from live. | ||
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#28
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I think with the way things are now casters will be in trouble in Velious. The only possible benefit is if resist curves are changed as was previously stated so it will require a lot more resists compared to now. Velious zones are however bigger in general giving ranged classes a distinct advantage.
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#29
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Quote:
__________________
Ksah <Empire>
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#30
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Quote:
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