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#1
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Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#2
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GMS gonna have their hands full on Blue when Velious comes. Red99 gonna be wild west style
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#3
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Quote:
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#4
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TLDR version: Get rid of LNS rule. Let people deal with it. If you don't, then bads will zerg you, die, then regroup and keep attacking your raid.
I Agree. If you need to LNS then you can try to sneak it out, play an alt, or do something in RL. You could enter a treaty and agree not to attack the raid again that night. If you break the treaty, then they'll corpse camp you for months and attack the raid you just wiped. Suif 31 Bard. | ||
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#5
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read the tldr part. we're way past mediocre already, buddy
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#6
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#7
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@Lime
Good post, this topic needs staff attention surely. Quote:
The situation is that the rules put in place require a heavy and/or consistent staff on red. The vitriol and pedantry slung at the volunteer gms I can imagine would make any of the csr hang out on blue. The solution to maintain the current rule set with minimal csr resources probably involves ruling with fear via heavy handed account banning. At this point being in the position of reviewing ban repeal pleas and accounts associated with them for every infraction would cycle back in legit players while netting all the rmt/boxers/dupers/grievers thus keeping the petition questing to a minimum. The backlog would shrink while cutting out heavy offenders. Also something to note in this case: There is a good reason for the law in the states that punishes those that attempt to falsely accuse others. Hypothetical for you Lime: Imagine the saddest nerd you can, with a neckbeard so thick it's corrected his slouching. now imagine you just started on red and this guy is already farming dragons with his fellow nerds and decides on a whim to grief you off the box because he doesn't want new players on the server. whats to stop him and his majority of the server guild that doesn't have a pnp? | |||
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#8
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#9
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Being a new player on Rallos Zek, you had no inherent right to safety and the ability to be killed multiple times and harassed with item loss. The players formed communities and anti-pk alliances where they protected themselves in vigilante anti-pk groups that would protect new players as well as punish and ostracize undesirable players. With current policy there is little reason for player interaction as you simply LNS without risk to the next zone and continue on your leveling process with no risk to yourself and no real way to punish a PK player as he can simply do the same. This creates a game play system where building fellowships with other players is unnecessary as you can solve all your problems yourself, which is against the very nature of a community driven game like Everquest.
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#10
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Tldr, u contesting or not?
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