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  #21  
Old 09-23-2014, 09:33 AM
Pudge Pudge is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Drakar pretty much describing the EQ2 PVP system mechanics. They made it easier with only 2 factions.

Good/Evil with a betrayal quest that makes you a 3rd exile faction - makes you KOS to both sides (including NPCs) and also other exiles. You can choose to stay exile, removing your ability to group with good/evil, visit vendors, complete quests, bank, etc. But you get to attack everyone.
This, and drakar's idea, sound like interesting options. GMs should file this thread for revisiting when they consider teams. If i remember, ill use #teams to find it myself in the future.
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  #22  
Old 09-23-2014, 10:06 AM
Kergan Kergan is offline
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Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Damn, I guess that means some other development team thought of that idea and put it into practice.

It seems like a pretty cool system, the only thing you need to be wary of is making it disadvantageous enough for a raiding guild to majorly handicap them if they decide to all go "FFA/Exile" to prevent a zerg. Beneficial AOE bard songs not hitting out of group members and AOE damage spells hitting all players could be enough. Maybe remove the ability to heal non-group member as an "FFA/Exile", lots of mechanics to play with.
The biggest difference between EQ and EQ2 was I believe you could be a necro for example on either side. It was pretty much an RP type of choice. It gets a bit wonky here unless you don't divide the teams up based on any sort of lore...just split shit up even as possible. Put trolls and ogres on different teams for example.
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  #23  
Old 09-23-2014, 10:49 AM
Mac Drettj Mac Drettj is offline
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oh cool
  #24  
Old 09-23-2014, 04:09 PM
Sk00ba5t3v3 Sk00ba5t3v3 is offline
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Teams wont work unless they get rid of red. Not enough players. Imagine if red now split into teams, it would be impossible to find a group and there viably could be maybe one guild per team.

If they ditch red for teams, which they most assuredly wont do, teams would have a shot.
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