Quote:
Originally Posted by Kergan
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Drakar pretty much describing the EQ2 PVP system mechanics. They made it easier with only 2 factions.
Good/Evil with a betrayal quest that makes you a 3rd exile faction - makes you KOS to both sides (including NPCs) and also other exiles. You can choose to stay exile, removing your ability to group with good/evil, visit vendors, complete quests, bank, etc. But you get to attack everyone.
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This, and drakar's idea, sound like interesting options. GMs should file this thread for revisiting when they consider teams. If i remember, ill use #teams to find it myself in the future.