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  #21  
Old 05-14-2014, 03:11 PM
Supaskillz Supaskillz is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Looks like the issue is either the aggro distance or assist distance of the other shrooms.

Sneak pull mechanics are classic.

Exploiting pathing, will get u banned.

Making mobs move back and forth pathing, is exploiting.

Safe spots around king, not so classic.

H
Does this mean water surface should not block Los?
That has pvp implications since people use water to Los spells.

Edit: apparently I didn't refresh page and missed a lot of discussion on this. Question is still relevant though if you think this should not be the case. Caster pvp around water is pretty dumb.
Last edited by Supaskillz; 05-14-2014 at 03:15 PM..
  #22  
Old 05-14-2014, 03:22 PM
Supaskillz Supaskillz is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Aren't the 2 Myconids too close for sneak pull to work though?

Thought sneak was supposed to act like a harmony if mobs had their back to you. In that it still had a range of effectiveness. IE mobs really close to the tagged mob will aggro regardless of orientation due to their close proximity?
I don't think range matters if you are behind. According this you can sneak pull from front if far away /shrug

http://www.thesafehouse.org/forums/s...5048#post35048
  #23  
Old 05-14-2014, 03:42 PM
Daldaen Daldaen is offline
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I didn't mean your range to target. I meant targets range to other NPCs on that faction.

I *thought* sneak worked on live like a lull. Mobs who weren't facing you were effectively harmonied and their aggro radius was reduced. However if there's a total cluster of mobs, sneak pulling wouldn't work because they are too close together.

Which is why I feel the version we have on P99 is better than it was on live. Because the mobs could be on top of each other and you could still sneak split. Vorash/Deep for example. Don't recall that being sneak split table on live. Remember FD splitting it. But again, it's something I'd need to investigate.
  #24  
Old 05-14-2014, 03:48 PM
Supaskillz Supaskillz is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Actually lev over water might be confusing pathing system. I can fix that too.

H
I am curious how the fix would work. I always felt like mob should take shortest path to you even it it involved going through water. If mob is set on running around ever it seems like this can always be abused by finding the spot that he start to go that way. Right now if you are near water edge mobs will path toward water than you can start backing up and they will go through water.
  #25  
Old 05-14-2014, 03:55 PM
Supaskillz Supaskillz is offline
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Dald. I could believe this since the safe house post has makes this confusing distinction between social and chain aggro that maybe is confused by proximity. I feel like it's hard to get good evidence on hide & sneak though, most people didn't understand all the nuances.
  #26  
Old 05-15-2014, 11:02 AM
Theturtlehermit Theturtlehermit is offline
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i did tons of sneakpulling and all sneak did was reduce aggro radius from back facing mobs. If the mobs were too close together, like the spell harmony, sneak pulling wouldnt work.
Source: Mained rogue and was good at sneak pulling for 7 years on live.

Based on some reading here: http://www.thesafehouse.org/forums/s...ead.php?t=6563

sneak pulling only work to eliminate *aggro* radius like harmony but did NOTHING for *assist* radius, which some mobs have. This is why sneak pulling was inconsistant, especially in higher level zones.
  #27  
Old 05-18-2014, 05:10 AM
Socratic Socratic is offline
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Still waiting on a final decision from staff.
  #28  
Old 05-18-2014, 09:48 AM
Splorf22 Splorf22 is offline
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The big problems here are that a) the king doesn't run and b) the adepts should be ching him in the water. It will still be a trio but it won't be a 'kill and afk for 20 minutes in the water' like it is now.
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  #29  
Old 05-18-2014, 06:29 PM
Haynar Haynar is offline
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I am going to play with pathing on live later tonight. If the bastard isn't camped. Again.

Adepts should be Ch'ing him. Will check that too. Might not be triggering because he is under water. Can investigate.

H
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  #30  
Old 05-18-2014, 10:04 PM
4WOFURY 4WOFURY is offline
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Quote:
Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
I don't think range matters if you are behind. According this you can sneak pull from front if far away /shrug

http://www.thesafehouse.org/forums/s...5048#post35048
This post talks of even invising past other mobs though, and not getting social agro even as the agro'd mob runs past it.

According to that post, and it's time, sneak pulling is working as intended here.

LDoN was a later expansion, and thus not in the appropriate time period. Seething may have been changed by then.

Quote:
If you come up behind two mobs and fire a bow, or throw at one - only the target will come as long as you keep sneak engaged. It negates him from chain aggroing the second mob. As if the first mob normally says "Come on, there's a guy over here" and the second says "I don't see anything", shrugs and stays where he is.
Quote:
As for Hide, it doesn't really affect the chain aggro betwen mobs - Sneak takes care of this. The usefullness of Hide only comes into play if you have to pass other mobs on your way back to the group with your pull.

If you are hidden, you can pass other mobs safely without aggroing even though your pull is aggro and following you.
Invis pulling was classic.
Last edited by 4WOFURY; 05-18-2014 at 10:10 PM..
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