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  #21  
Old 01-27-2014, 07:35 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Darkyle [You must be logged in to view images. Log in or Register.]
Crushbone is a fine example. When you are same level and you are fighting 2, they will not run until they are down until the last 1, even then he will not run till 20% or below. However come back and do this at say level 50 and you have 2 orcs, if you beat down orc 1 to 20% (sometimes 24%) he will flee and Orc 2 will still be beating on you with 100%.
yes, and since the high level druid will be on the agro list they will run regardless of how many friends are around them.
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  #22  
Old 01-27-2014, 07:37 PM
Darkyle Darkyle is offline
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Originally Posted by zs3000 [You must be logged in to view images. Log in or Register.]
Right everyone knows its not classic, but key this is not really a classic server soo....
The idea is to get as close to classic, if you can help improve something then why not? You forget some of the devs here don't even play, they just program for fun / as a project (hence the name lol) to make as close to classic server as possible. We are lucky they let us play here.
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If an event happens on the red server, but no one is there to play it, does it still occur?
  #23  
Old 01-27-2014, 07:59 PM
zs3000 zs3000 is offline
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Not saying were not lucky don't get me wrong, but it bugs me when people say can't do this b/c its not classic....when this server is in fact not classic.
  #24  
Old 01-27-2014, 08:02 PM
Darkyle Darkyle is offline
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Sure.. but when it's quite an important mechanic of the game I guess it warrants it. Having said that I care more about Velious coming out than low hp fleeing mobs lol.
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If an event happens on the red server, but no one is there to play it, does it still occur?
  #25  
Old 01-27-2014, 08:08 PM
zs3000 zs3000 is offline
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True, but they took the time to take away low HP holding aggro. which was not classic at all. they just did it b/c.
  #26  
Old 01-27-2014, 08:39 PM
Darkyle Darkyle is offline
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Quote:
Originally Posted by zs3000 [You must be logged in to view images. Log in or Register.]
True, but they took the time to take away low HP holding aggro. which was not classic at all. they just did it b/c.
Can't comment on that as I don't know the difference between classic/here.. but from some comments I read the change was classic, it's still doable but you have to work around it now. Idk tho [You must be logged in to view images. Log in or Register.]
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If an event happens on the red server, but no one is there to play it, does it still occur?
  #27  
Old 01-27-2014, 08:44 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by zs3000 [You must be logged in to view images. Log in or Register.]
True, but they took the time to take away low HP holding aggro. which was not classic at all. they just did it b/c.
Low HP aggro still exists, it just isn't as enormous of a hate bump when you drop into low HP range as it used to be. Whether the extent of the hate bump was or is classic is up for debate. But proving either side would be extremely challenging without the true classic code.

To answer the person who quoted me earlier, yes. If you are fighting green-con mobs that normally run and you have a train of 2+ (20, 100, 2000 whatever), they will ALL run at 24% -- When they should only be running under 20%, the percentage at which they stop movement from snare -- AND they will run even if they have mobs of the same type/faction directly next to them at 100% still beating your character down -- When they should in fact keep fighting to the last man, who then runs --

The only reason I haven't /bugged it is because I can't imagine there is evidence out there (either way) being that it is a pretty specific situation that wouldn't have been as common during classic when there were far less max level players killing green con mobs.
  #28  
Old 01-28-2014, 01:09 PM
baalzy baalzy is offline
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Quote:
Originally Posted by zs3000 [You must be logged in to view images. Log in or Register.]
True, but they took the time to take away low HP holding aggro. which was not classic at all. they just did it b/c.
They didn't take it away, the reduced its 'effectiveness' down to more classic-levels. It hurts bards with their kiting but it potentially saves clerics who pop off immunity at low HP while being beat on and allows a tank to try to grab agro back before it drops now. Before it just meant the group had 16 seconds to kill the mob/heal the cleric or else that person was toast.
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  #29  
Old 01-28-2014, 01:49 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by zs3000 [You must be logged in to view images. Log in or Register.]
Not saying were not lucky don't get me wrong, but it bugs me when people say can't do this b/c its not classic....when this server is in fact not classic.
Ehhh, there were some things that were seriously broken with the game that needed a good hard look-at and objective opinion on whether they should be implemented for p99.

Also, to make it clear for a lot of people (not necessarily yourself), the act of making something classic really only applies to the raw mechanics of the game. The devs are usually very strict about altering game mechanics from what the evidence shows as being classic unless it is an egregious exploit or a fairly large community issue brought on and compounded by extended timelines or previously unknown or seldom-known exploits.

Make no mistake; there is only one kind of classic and that is game mechanics. Arguing for classic era gameplay is not going to happen by virtue of how our brains interact with it now.
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