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PLing
wondering where a good spot is to PL someone in the 20 and in the 30s, useing a druid to round the mobs up for a cleric to drop an PBAO on them. ( a spot where the mobs don't run)
I know at level 9 we can pull all the unrest trash and kill them in one pull. However Id like a spot where people are not always killing, others xp by PLing someone. any help would be great thanks. |
could try the lower levels in befallen not many go there afaik.
some of the human casters run but thats all |
Somewhere there aren't a bunch of new players experiencing the game for the first time on their main character trying to level up.
just my 2 pp |
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Well. A large percentage of this games mobs run. Undead are some of the few that don't. For whatever reason, on this server mobs that con green to you will run at above 20% (meaning snared they even still can hobble away) and they don't fight to the last man (20 mobs will run instead of 19 dying and the final running). Which makes PLing very annoying in the style you describe Zones with mobs that don't run: Befallen - Undead mobs. (Tapers out around 12-15) Unrest - Undead mobs. (Tapers out around 25-30) Kurns - Undead mobs. (Tapers out around 15) Kedge - imagine running mobs in kedge... /wrists. (Tapers out around 35-40) Beyond that.... Stuff either hits too hard to tank, or runs Druid PL drops off hugely after 35. After 35 I think duoing perma bear pits is best bet. Where you break pet and let the PL kill off the running bear and repeat. Personally I do befallen to 10 (almost always open), unrest to 20 (rarely open.. If it is you likely have just basement or just 2nd floor.... If you can get both a good Druid can do 10-20 in an hour and change), and kedge to 35. Kedge isn't for the novice though. Beyond the first room stuff starts hitting for up to 165 and has a ton of health. There is also the whole underwater aspect to deal with (find EB item or maintain spell). 20-30 you can usually get 1 level per clear if you clear the first and second rooms. But if you're doing that you have to sit and AFK a bit for respawns (this is why I charge per level and not hour, don't feel right charging for AFKs) Also... At this time in EQ the PBAE them down method for Druids isn't that effective. You're better off getting the high red cons and pulling 4-5 at a time for your PLed toon to melee once each. |
Oh and a note about unrest. Only PL in basement and/or 2nd/3rd floors and only when no groups are doing those camps. Yard and first floor are almost always being camped by level appropriate groups.
I find that the 2nd floor is occasionally grouped and the basement is rarely group. All 3 floors will occasionally see a necro/Druid/enchanter/cleric/paladin soloing as well. If you find it open make sure every mob you tag with a snare (to prevent training someone) and pull such that mobs path away from groups (so they don't shit their pants seeing 3 hags or get killed from low hp aggro). There isn't a problem PLing in Unrest just so long as you keep to the mobs no one is killing (IE the highest level stuff in the zone since most people leave unrest in the 20s) |
the undead skellies in kurns run. reason why I like trash in unrest is b/c you can get over a level in a single pull.
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Bards are one of the few classes that can get a PL from pbae from someone that then zones. They keep the mobs from losing threat and getting HP regen and making trains. (SolA, Paw, LoIO Sarnak Fort)
For the mortal classes I imagine it will be more efficient to find someplace you can animal charm, break and use the cleric to atone low health mobs. Resnare or no damage stun + DS will speed it up a bit too after the mem blur. A pet class with cleric buffs + DS can pretty safely tank low-level rooted mobs, and if you wanted to PBAE + zone that's a good method to keep the pet the only one on the hate list so your lowbie doesn't get swamped. Have them run around spamming "/pet back off" and "/pet attack" to keep increasing the train, which is how my mage rounds up greens to pbae and not die. edit: Thought it was a team of cleric / druid PLing not a druid pling a cleric... disregard and melee / ds. |
if you're trying to pbae mobs down wouldn't you want them to run? for the safety of your PL'ee.
Example: ES Click snare (Or cast ensnare for the ridiculously long duration) on a bunch of mobs. Let your DS get them to flee % (where they should theorically stop moving) then PBAE em down with cleric. I distinctly remember seeing druids do this on live in Dalnirs because every mobs flees even if it has friends nearby. But then I think snare mechanics are a bit off here still, mobs being able to move when they shouldn't while snared. |
The problem with PLing by PBAEing running mobs is that mobs that run never take the same pathing (atleast rarely do). You have to find a single room with one exit so they are forced to path out the same way. And even then, they flee at 25% ish (20% and under they can't move while snared) and I don't think they should be fleeing at 25%. Also resists further scatter them causing some to flee and some to stay still cause under 20% etc.
If mobs didn't flee til the last mob alive and mobs didn't run until under 20%, you would see people PLing in Sol A and UGuk much more and less in Unrest. Also I'm pretty sure that is classic. The mobs not running until a health such that they don't move snared and mobs not running until they are the sole survivor... Though I doubt there is any evidence of this post anywhere. |
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