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  #21  
Old 01-08-2014, 05:05 PM
Vandy Vandy is offline
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Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
P1999 Filthy Casuals
P1999 Hardcore Neckbeards

We both know which direction BDA and Divinity would go.
It would have to be a forced server split, I highly doubt TMO and FE/IB would go to the same server voluntarily. Both preaching competition but either would split to a server where the other is not in a heartbeat.
  #22  
Old 01-08-2014, 05:10 PM
Daldaen Daldaen is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Nobody is gonna be happy with 44 mobs split between 10 guilds.

At least before the raid ban, you had 200 tmo members getting 80% of the mobs but they did put the organizational time in.

You cant claim mobs if youre not interested in putting in as much time as the neckbeards. Thats what everquest was all about. This is also why they made instances on new games, because this isnt healthy for population.

But in essence, this is everquest and dealwithit.jpg
Everquest didn't have people perma farming the same 20 mobs for 3 years. New expansions were released and the neckbeards moved onto the new mobs. Which allowed the casuals to get the old Kunark mobs. 3 year Kunark means casuals are stuck with no mobs for 3 years. Thus, our current situation.

This isn't everquest. This is limbo-everquest. Stuck in the same content forever. Not a knock at the devs, they are putting in time to get shit right and that's fine. But we have strayed off course due to this and because of that people are getting frustrated. After 3 years the neckbeards are still poopsocking the same content, with even greater efficiency due to more knowledge of the game, more time to make Alts, a cornered market on raid loot to buy Alts, and bat phoning. Which makes "competing" for any new / casual guild near impossible.
  #23  
Old 01-08-2014, 05:11 PM
Clark Clark is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Nobody is gonna be happy with 44 mobs split between 10 guilds.

At least before the raid ban, you had 200 tmo members getting 80% of the mobs but they did put the organizational time in.

You cant claim mobs if youre not interested in putting in as much time as the neckbeards. Thats what everquest was all about. This is also why they made instances on new games, because this isnt healthy for population.

But in essence, this is everquest and dealwithit.jpg
  #24  
Old 01-08-2014, 05:20 PM
Galelor Galelor is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Nobody is gonna be happy with 44 mobs split between 10 guilds.

At least before the raid ban, you had 200 tmo members getting 80% of the mobs but they did put the organizational time in.

You cant claim mobs if youre not interested in putting in as much time as the neckbeards. Thats what everquest was all about. This is also why they made instances on new games, because this isnt healthy for population.

But in essence, this is everquest and dealwithit.jpg
Arguing anything about the competition in p99 being classic is being unreasonable. Here is a stat I just found showing how p99 raiding is decidedly not classic:

2000: Text messaging takes off
Now capable of texting with their friends on other networks, Americans begin sending (a now comically low) 35 texts per month.

Extrapolate...



If the server goal is to relive classic competition, work really needs done to reach that goal. If the goal is for people playing on the server to experience the content they all remember, work needs done to reach that goal. We can fully have both only with coding changes.

I already suggested a token system in a thread a few days ago, but since coding changes are now on the table again... If you want competition, FFA all normal spawns + server repops then you can't use the token system. If you want a token system to spawn mobs, you don't get to FFA any raid mobs but can get x amount of tokens to simulate a months worth of spawns without server repops. I also pose that all items dropped from token mobs are no drop, so if the goal is to experience content, you have to do so in order to get your pixels. Additionally, a guild must wait 1 month after the first system change request is granted. Players must also wait 1 month to loot a raid item once their first system change is made by switching guild tags. Punishment for not following the policy is a 4 week guild raid suspension.

This idea scales with all expansions and loot tiers, and prevents hacking the system. It also allows everyone to play how they want to play at each extreme. You want to compete? Have fun with the other people who also want to compete. You want to experience content at your own pace? Have fun doing so only with your guild or in a FFA guild.

Considering coding changes are now a viable option... Good luck, and God bless...
Last edited by Galelor; 01-08-2014 at 05:29 PM..
  #25  
Old 01-08-2014, 05:33 PM
fullmetalcoxman fullmetalcoxman is offline
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VarianceQuest. So fun, so classic.
  #26  
Old 01-08-2014, 05:39 PM
myriverse myriverse is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Nobody is gonna be happy with 44 mobs split between 10 guilds.

At least before the raid ban, you had 200 tmo members getting 80% of the mobs but they did put the organizational time in.

You cant claim mobs if youre not interested in putting in as much time as the neckbeards. Thats what everquest was all about. This is also why they made instances on new games, because this isnt healthy for population.

But in essence, this is everquest and dealwithit.jpg
Same 44 mobs. Same drops. Just a more diverse group getting stuff and being happier. It doesn't need to be one guild getting 80% of the drops for people to be happy.
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  #27  
Old 01-08-2014, 05:40 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Kristian [You must be logged in to view images. Log in or Register.]
The biggest mistake server staff made was including the neckbeards in negotiations, when staff and the other guilds should have come up with the new raid system and then imposed these changes on the neckbeards. If the neckbeards didn't want to play by the new rules, they could leave for another mmo to ruin and community to grief while all of P99 rejoices and has a blast raiding with the basement-dwelling poopsockers gone.
I think you are completely missing the point that it isn't all about YOU and what YOU want.

We are looking for a solution that includes everyone.
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  #28  
Old 01-08-2014, 05:41 PM
Nizzarr Nizzarr is offline
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If you dont have the time the neckbeard does and you wanna raid on everquest I suggest you try world of warcraft.com, its a great MMO with instances and shit.
  #29  
Old 01-08-2014, 05:44 PM
Raavak Raavak is offline
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Hey Nizzarr, long time no see. You are kinda late to the discussion, but as you can see the part-timers think the server is all about them.
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  #30  
Old 01-08-2014, 05:45 PM
zanderklocke zanderklocke is offline
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[You must be logged in to view images. Log in or Register.]
Change better and worse to time spent playing because EQ takes hardly any skill in terms of gameplay mechanics and ability.

Even the casuals here have no life. I have 90+ days on Zanderr played.
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Last edited by zanderklocke; 01-08-2014 at 05:48 PM..
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