Project 1999

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-   -   Go back to the way things were (/forums/showthread.php?t=134505)

karekiz 01-08-2014 03:31 PM

Go back to the way things were
 
Can't we just go back to the way things were? TMO deserves any kill they can camp for. Isn't that classic?

A lot of people ruining classic with all this. It was fine for years, it will be fine still. It was all made up to de-rail the classic EQ goodness.

Rhambuk 01-08-2014 03:33 PM

its fine if your in tmo.

but 90% of the playerbase isn't and after years of watching this same pony show even the Devs are tired of it.

pointless post, pointless response.

let the raid discussion continue

Elderan 01-08-2014 03:37 PM

As someone said.. Only 44 mobs per month to go around. Split those up between a bunch of guilds and it leaves no one happy...

August 01-08-2014 04:14 PM

Quote:

Originally Posted by August (Post 1262982)
There are 11 mobs outside of VP. 2 of them are level 52-restricted.

They pop on average 4 times a month.

That's 44 raid mobs per month. There are at least 6 tier 2 guilds, and 3 tier 1 guilds - that's being pretty stingy

That's 9 guilds that want to compete for 44 mobs a month. That's approximately 5 mobs per guild.

Do you think it's fair to you that you only get 5 mobs a month for your guild?

Oh, you don't? Well that's fine, but keep in mind that if you take another mob, then someone else only gets 4 mobs a month. How many mobs do you think you deserve? Is it 10 mobs a month? Well then another guild gets 0 mobs a month. Do 4 guilds want 10 mobs a month? Gratz 4 mobs total for the rest of the 5 guilds.

This is an unsolvable problem on an EMU server that's been stale for too long. My numbers may not be accurate (i don't raid here) but that's the actual reality of the situation. A LOT of people can kill the mobs. A LOT of people want mobs. There are a static number of mobs per month.

No one guild can be dominant without severely cutting off access to those mobs to the rest.
No coalition of guilds can exist without everyone getting a very very thin slice of pie.

The solution is more mobs, or people being content with less.

Staff / Development are going to have to solve this problem with a coded solution. We are all arguing with each other to no great effect because the numbers behind all these solutions just don't add up.

You can put tiers on stuff, you can put restrictions on who and what can engage and in what time period, but the end result is straight up numbers.

44 Mobs a month


sanforce 01-08-2014 04:17 PM

signed. then again, the server is probably already fooked. might as well just add raid tokens and instances at this point.

ripwind 01-08-2014 04:27 PM

All of these people throwing around technical ideas to implement (tokens, simulated patch days, etc.) have obviously never worked on a development team. "Just implement such and such!"

Rogean has to be on the floor laughing at most of these.

karekiz 01-08-2014 04:32 PM

Quote:

Originally Posted by sanforce (Post 1264730)
signed. then again, the server is probably already fooked. might as well just add raid tokens and instances at this point.

Yup, welcome to WoWQuest 99. All your raiding when you want it. Don't want to bother with other guilds? Sure, we have you covered! Don't want to work for your raid mob? Just use our instance. Why not add Normal/Hard mode too? That way everyone can see all the content. Isn't that the whole issue?

Daldaen 01-08-2014 04:34 PM

Quote:

Originally Posted by karekiz (Post 1264778)
Yup, welcome to WoWQuest 99. All your raiding when you want it. Don't want to bother with other guilds? Sure, we have you covered! Don't want to work for your raid mob? Just use our instance. Why not add Normal/Hard mode too? That way everyone can see all the content. Isn't that the whole issue?

I can't help but feel like these responses are akin to neckbeard raiding withdrawal. They need to get their fix or they will continue to post dumb shit like this.

Splorf22 01-08-2014 04:35 PM

Quote:

Originally Posted by ripwind (Post 1264761)
All of these people throwing around technical ideas to implement (tokens, simulated patch days, etc.) have obviously never worked on a development team. "Just implement such and such!"

Rogean has to be on the floor laughing at most of these.

I have worked on a development team and I have a PhD in computer science - plus I looked at the EQ Emulator source code.

Simulated patch days are easy to implement and Rogean even posted the script he used to do the one over Christmas Break - with an appropriate loop it would have been 3-4 lines. Basically there is a function in the questmanager that changes the repop time for a given target, and he just set them all to 1. Doing them without affecting normal repops is slightly harder, but really not bad.

sanforce 01-08-2014 04:37 PM

P1999 should probably go ahead and allow multi-boxing while they're at it.

Don't like competition? Great! This is the place for you. Instanced raid tokens with your main and 30 alts!


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