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#1
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![]() Why would you dot a mobile mob anyway? You have root that allows you to sit and med too; without all the running around at that.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#2
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![]() Quote:
I don't remember this nerf happening till much later, at least for bards. It was added to discourage swarm kiting IIRC, but in classic, Bard DoTs (which only last 3 ticks) weren't nerfed on moving mobs (again, based on my recollection). I'm looking through Lucy, but that only goes back to '02 | |||
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#3
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![]() not repealed until Luclin sometime?
http://www.tski.co.jp/baldio/patch/20020724.html OP try the search function before making 3 threads about it. | ||
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#4
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![]() Ah I must have skipped over those but really... very inconsequential spells and you just have to check them once.
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#5
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![]() I have further questions about the patch notes...Evidently the 18 sec rule is controlling on the amount of damage the DoT does. So, if you run/kite for 15 secs, then root the mob for the remainder of the fight, supposedly the damage is actually increased over what it would be normally...but if the root breaks after 3 secs the damage somehow reverts to normal damage...but if it breaks after 6 secs and the mob runs it suddenly reduces, unless the mob is running away due to low health..at which time the damage after that becomes normal damage....(this is not what the damage messages indicate) and I believe this is why the run/kite rule was repatched at some point to eliminate this ridiculous damage computation. I do not remember any druid having to kite like this...and I was specifically attuned to DoT damage "adjustments" by Verant)
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#6
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![]() Quote:
First, this post from Ele, who is amazing because he dug out the patch note when I was unwilling to do so: Quote:
Second, the damage done per tick by DoTs was not increased, the duration of the DoT was very slightly increased. Personally I think it was a silly way for the patch note to be worded, but w/e, we can't control that. The DoT would still do the same damage per tick (unless the mob was moving and not feared), it just lasted longer. This is absolutely classic and as I stated before, many people remember this change taking effect (including druids!). To sum it all up, you can still snare kite as a druid. I see it happen all the time here on Project 1999, just like it did on live. Now here's something very classic that you used to see all the time on live Everquest: Working as intended. [You must be logged in to view images. Log in or Register.] | ||||
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#7
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![]() The 18 second comment is merely a balance concern.
IE This: prenerf-DoT = 60s duration, 100 DMG a tick = 1000 DMG prenerf postnerf-DoT = 60s duration, 120 DMG a tick = 1200 DMG postnerf However if you kited for 3 ticks 120*2/3=80 = 1080 DMG postnerf However if you kited for all ticks = 800 DMG postnerf Not a perfect example but that is what it means.
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