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#21
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fish gotta swim, birds gotta fly, neckbeards gotta pwn
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go go go
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#22
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Quote:
I'm not seeing any real benefit to anyone with this. The difference between someone getting 50 within 3 days and someone who takes 3 months or longer is astonishing. Progression allows stratification and stratification allows people to reach their potential. That and from a pvp perspective someone who would have previously spent 18 hours pve grinding now has that much more time to camp your corpse. Throwing things at the wall is good; this one isn't sticking.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#23
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I don't really see the point considering there will be pvp engagement level limits +/- 8 levels right? So what if that guy is 50 to my 20, he can't touch me anyways. Or am I missing something?
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#24
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What you're missing is that if one side gets too strong too fast we could see something similar to Sullon Zek on live where the other teams are abandoned and the server falls apart. Since there's precedent for that happening on live, regardless of the conditions that led to it, people are justifiably concerned.
Also people want the launch to be successful, and sustain population past 2 months, and in theory the path to that is through healthy PvP where all sides have at least some success in all stages. | ||
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#25
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The cream is gonna rise to the top, regardless. If it's ever going to be lopsided, then it's going to be lopsided, and there's nothing to prevent it... certainly not temporary caps.
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Last edited by myriverse; 11-14-2013 at 04:42 PM..
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#26
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Just to be clear I wasn't arguing for temporary caps, but with the "for science" nature of the server, it might be nice to try out some method of power control.
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