Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 11-14-2013, 01:06 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,742
Default

fish gotta swim, birds gotta fly, neckbeards gotta pwn
__________________
go go go
  #22  
Old 11-14-2013, 02:31 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
Planar Protector

Yumyums Inmahtumtums's Avatar

Join Date: Sep 2013
Posts: 2,088
Default

Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
fish gotta swim, birds gotta fly, neckbeards gotta pwn
This and will also add that taters gonna tate.

I'm not seeing any real benefit to anyone with this. The difference between someone getting 50 within 3 days and someone who takes 3 months or longer is astonishing. Progression allows stratification and stratification allows people to reach their potential. That and from a pvp perspective someone who would have previously spent 18 hours pve grinding now has that much more time to camp your corpse.

Throwing things at the wall is good; this one isn't sticking.
__________________

Yumyums Inmahtumtums - 59 Shaman
Lemonspoon Icebeaner - 52 Enchanter
Yumyums Inmahtumtums - 60 Enchanter
  #23  
Old 11-14-2013, 03:06 PM
Andervin Andervin is offline
Kobold


Join Date: Oct 2013
Posts: 139
Default

I don't really see the point considering there will be pvp engagement level limits +/- 8 levels right? So what if that guy is 50 to my 20, he can't touch me anyways. Or am I missing something?
__________________
This space unintentionally left blank.
  #24  
Old 11-14-2013, 04:14 PM
Castigate Castigate is offline
Sarnak


Join Date: Jan 2013
Posts: 292
Default

What you're missing is that if one side gets too strong too fast we could see something similar to Sullon Zek on live where the other teams are abandoned and the server falls apart. Since there's precedent for that happening on live, regardless of the conditions that led to it, people are justifiably concerned.
Also people want the launch to be successful, and sustain population past 2 months, and in theory the path to that is through healthy PvP where all sides have at least some success in all stages.
  #25  
Old 11-14-2013, 04:40 PM
myriverse myriverse is offline
Planar Protector

myriverse's Avatar

Join Date: Jan 2013
Location: Swamp of N.O. Hope
Posts: 2,470
Default

The cream is gonna rise to the top, regardless. If it's ever going to be lopsided, then it's going to be lopsided, and there's nothing to prevent it... certainly not temporary caps.
Last edited by myriverse; 11-14-2013 at 04:42 PM..
  #26  
Old 11-14-2013, 04:55 PM
Castigate Castigate is offline
Sarnak


Join Date: Jan 2013
Posts: 292
Default

Just to be clear I wasn't arguing for temporary caps, but with the "for science" nature of the server, it might be nice to try out some method of power control.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:25 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.