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Personal time-locked progression limits
I would greatly appreciate some perspective from the Blue player base on a possible mechanic to be implemented on the upcoming Teams 99 server.
The idea is that personal time-locked progression limits would be imposed on the server from launch. While the specifics have yet to be outlined, for the sake of this poll one could assume a level progression cap could be something along the lines of ... WEEK 1: Level 10 WEEK 2: Level 20 etc If you would please visit the following link and voice your opinion on the poll, and add your commentary to the thread, hopefully we can create a server that will be enjoyable for a myriad of players and play types. http://www.project1999.org/forums/sh...d.php?t=127939 Thanks |
I think any attempt to make sure 'neckbeards don't race ahead' is doomed to fail in one way or another. Since there is a progression, someone will dominate it. If you get rid of the progression, its not the same game. In this proposal, you are just replacing the ultimate cap with a series of smaller caps.
Since you say the intent is to foster pvp and not pve, why don't you just reduce exp gain from pve and increase it from pvp? |
If you artificially cap advancement people will get bored and go find something else to do. Everytime someone does that there is a chance that they will just do the other thing entirely and not return to the first thing.
bad idea jeans |
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or are you suggesting a pvp server where you DON'T get exp from pvp? I haven't been following the discussions and I'm not familiar with eq pvp but i've played a lot of pvp on other games and pvp without exp seems kind of silly. |
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LVL 10 Rogue Rogue LF Mistmoore raid
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