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View Poll Results: Should Teams 99 have time-locked personal progression limits?
Yes. It will foster PvP and aid in casual player retention. 28 41.18%
No. I do not believe in inhibiting my ability to progress at my own pace. 24 35.29%
Maybe. It would depend on the exact system implemented. 10 14.71%
I have no strong opinions on time-locked personal progression limits. 6 8.82%
Voters: 68. You may not vote on this poll

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  #21  
Old 11-13-2013, 04:34 PM
kprobe kprobe is offline
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Everquest is a game of character advancement. PVP flows from that...Interrupting others or keeping them from interrupting yours.

You simply aren't going to force people into instanced battleground-type combat by simply limiting their choices of things to do, not to mention an outright lack of content for this or the fact that some classes will be completely gimped for both pve and pvp for days and weeks by this. They may for the first hour after they hit the cap, but after the novelty of screwing around in the qeynos hills in max gear for level 10th wears off the reality that they have nothing else to do for the next 6 days will set in and then they go find something else to do. Roll more toons. Play another server. Play another game.

The thought, for example, of being stuck at 20 for a week, much less under 30 for 2 weeks as a shaman or any of several other classes and actually playing those toons that whole time literally makes me LOL. Doubly so when I consider that anyone who has actually played EQ thinks anyone else will. A week of playing one gimped class stuck at a level while another got some major boost is sure to sustain those pops. lol

You want people to be invested in their characters, not looking for something else to do for the better part of a week. You can't fit square pegs into round holes, and you aren't going to force people to play pvp the way you have dreampt it by clamping the whole game down with heavy handed Disneyland rulesets that will so nothing but encourage people not to play.

And to answer your question, yes, we do. And for good reason. Absent of AA, there is nothing better one can do for ones toon than level. Level gives full ability sets and poises one to get the best gear, which is the second best thing one can do, until max level, when it is the best thing one can do. Can't level your main? You roll alts. It's just the way EQ works. But if you guys think people are going to spend weeks smacking each other with cracked staves and bronze weapons in banded armor while getting nuked by op casters for weeks at a time you are skipping down the yellow brick road.

Everquest is not designed for pvp anyway, much less tiered battleground type play and some classes will be completely gimped and no fun to play whatsoever in this type of environment. Until a month+ when there is no level limit....or players because everyone already ran screaming out of sheer boredom.

Bad idea, sorry.
You raise good points, but I wouldn't be surprised if people wouldn't contest for items to get ahead while they wait for the rest to catch up. Those pixels, its why Nihi logs on and off, dreaming of a scenario where they can 1v1 someone with superior pixels.
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  #22  
Old 11-13-2013, 04:55 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Everquest is a game of character advancement. PVP flows from that...Interrupting others or keeping them from interrupting yours.

You simply aren't going to force people into instanced battleground-type combat by simply limiting their choices of things to do, not to mention an outright lack of content for this or the fact that some classes will be completely gimped for both pve and pvp for days and weeks by this. They may for the first hour after they hit the cap, but after the novelty of screwing around in the qeynos hills in max gear for level 10th wears off the reality that they have nothing else to do for the next 6 days will set in and then they go find something else to do. Roll more toons. Play another server. Play another game.

The thought, for example, of being stuck at 20 for a week, much less under 30 for 2 weeks as a shaman or any of several other classes and actually playing those toons that whole time literally makes me LOL. Doubly so when I consider that anyone who has actually played EQ thinks anyone else will. A week of playing one gimped class stuck at a level while another got some major boost is sure to sustain those pops. lol

You want people to be invested in their characters, not looking for something else to do for the better part of a week. You can't fit square pegs into round holes, and you aren't going to force people to play pvp the way you have dreampt it by clamping the whole game down with heavy handed Disneyland rulesets that will so nothing but encourage people not to play.

And to answer your question, yes, we do. And for good reason. Absent of AA, there is nothing better one can do for ones toon than level. Level gives full ability sets and poises one to get the best gear, which is the second best thing one can do, until max level, when it is the best thing one can do. Can't level your main? You roll alts. It's just the way EQ works. But if you guys think people are going to spend weeks smacking each other with cracked staves and bronze weapons in banded armor while getting nuked by op casters for weeks at a time you are skipping down the yellow brick road.

Everquest is not designed for pvp anyway, much less tiered battleground type play and some classes will be completely gimped and no fun to play whatsoever in this type of environment. Until a month+ when there is no level limit....or players because everyone already ran screaming out of sheer boredom.

Bad idea, sorry.
If the only way you can derive satisfaction from EQ is poopsocking to level 50 as quickly as possible in order to avoid PvP, then yes, this is a bad idea.

If you want to promote a server with a viable long-term population that isn't killed off in the early weeks by a poopsock guild getting a massive head start, then it's a good idea.

The goal is to retain as many players as possible. Leveling caps help to do that.
  #23  
Old 11-13-2013, 05:30 PM
myriverse myriverse is offline
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I don't think you realize how loooooooong a week of /played time is. People would be bored shitless with this (no poopsock pun intended). I'm a purposely slow XPer, and after just 10 days /played I'm in my 30s. Even I would uninstall EQ with this.

Horrible idea.
Last edited by myriverse; 11-13-2013 at 05:33 PM..
  #24  
Old 11-13-2013, 05:35 PM
Rust1d? Rust1d? is offline
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While I do not think a cap is the answer, I do think that one of the reasons people left red99 (including me) was that people were able to level fast just because they are able to sit in the basement 24/7 and grind. So you will always have a group of people high level and a huge gap, then people that are in their 20's.

Maybe a good idea is having something like rested xp so if you are someone who does not poopsock, you have a chance to keep up. Also encourages twinks to keep the newbie zones fresh for when new players come in.
  #25  
Old 11-13-2013, 06:15 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
I don't think you realize how loooooooong a week of /played time is. People would be bored shitless with this (no poopsock pun intended). I'm a purposely slow XPer, and after just 10 days /played I'm in my 30s. Even I would uninstall EQ with this.

Horrible idea.
I'm not sure why you got the idea that the cap is on /played time.

It's in real time. So for the first 7 calendar days, no one can level past 20. From day 7-14, no one can level past 30. Etc...

Let's be serious. That's really only going to affect the most hardcore players, who want to grind to max level as quickly as possible to bypass PvP while leveling.

And remember, these level caps would be ONLY for the first few weeks of the server. After that they would never be a factor.
  #26  
Old 11-13-2013, 06:18 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by tomato2 [You must be logged in to view images. Log in or Register.]
sorry but once players hit the cap they just going to grief hard

are you stupid?
They are stupid and shortsighted then, since they should be farming PvP/resist gear in their level range. This can easily be done starting from level 20.
  #27  
Old 11-13-2013, 08:16 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
I don't think you realize how loooooooong a week of /played time is. People would be bored shitless with this (no poopsock pun intended). I'm a purposely slow XPer, and after just 10 days /played I'm in my 30s. Even I would uninstall EQ with this.

Horrible idea.
who the fuck said a week of /played.
  #28  
Old 11-14-2013, 03:40 AM
Fawqueue Fawqueue is offline
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Glad to see Vexenu credited, I was only trying to draw Alecta's attention to it as the only idea I really saw missing from his list of topics.

Initially I was very against caps. Not because of any logical reason. Just that simple notion that as a human being I simply do not like being told "no" when I expect to have something. In this case, unlimited EverQuest.

But then after I gave Vex's idea some real thought I realized this idea might actually work. As already mentioned, people understand this game far too much after all these years and have worked everything out to a science. But with level caps we can't just roll a necro/mage/enchanter, hardcore grind to 50, then solo farm the shit out of everything. You'll see people working together, camping items in groups with a purpose because it's better to do frenzy at 40 with some friends than wait another week.

And where you have people grouping and leveling in desirable areas, you'll have enemies who are thinking the same thing. Sounds like a recipe for cooperation and PvP we don't see enough on either Red or Blue right now. And I'd like to see if that's how it pans out.
  #29  
Old 11-14-2013, 08:26 AM
myriverse myriverse is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I'm not sure why you got the idea that the cap is on /played time.

It's in real time. So for the first 7 calendar days, no one can level past 20. From day 7-14, no one can level past 30. Etc...

Let's be serious. That's really only going to affect the most hardcore players, who want to grind to max level as quickly as possible to bypass PvP while leveling.

And remember, these level caps would be ONLY for the first few weeks of the server. After that they would never be a factor.
That just makes zero sense. That's why. Those first few weeks aren't going to mean shit.
  #30  
Old 11-14-2013, 08:44 AM
Tassador Tassador is offline
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Is exp staying classic?
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