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#1
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#2
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The OP was insinuating that there shouldn't be a Z-axis, which isn't right. The z-axis has always been here, but classically, mobs ignored it. Here they definitely don't ignore it.
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hello i'm cucumbers
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#3
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#4
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#5
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I'm not disputing what's been said, but is it as simple as this? I remember, back on live server, running round the top levels of CoM without agroing anything from ground level. And vice versa, of course. And other dungeons like Befallen - the mobs on lower levels don't agro the people on the top level.
Or is line of sight involved too? And walls (and floors) block line of sight, presumably? | ||
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#6
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#7
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I see, sorry. The mention of running thru DL with levitation, agroing everything below you, was not really the same thing then, and I'm not sure if that agrees with my memory of how it was.
However, I'm certain that it is classic that mobs you had already agrod could hit you regardless of Z axis position. | ||
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#8
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The game considers the ledge as being levitated above the ground and that creates the z-axis "exploit" which makes everything paths straight to you, ignoring all pathing nodes. This can be recreated in any zone in the game and is also currently used to pull things(like fungi king) to the crypt entrance and what not.
TL;dr : You can pull anything tru any amount of walls by being levitated about 50 units from any ground ( this is exploiting pathing, I suggest not doing it ) | ||
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#9
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posted 08-28-2002 10:05 AM
Z axis splioting? I see that every time a lev and sow'ed n00b goes running to KC from the spire in DL.... All kinds of shit shows up at zone... BAN THEM ALL! Taken from http://forums.evercrest.com/cgi-bin/...c&f=1&t=032234 Date is a bit late, but someone from era talking about a commonplace thing where running across dreadlands while levitated did not protect you from aggroing the mobs on the ground. Gorenaire was much more of a terror back then. | ||
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