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#1
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Yes - the more we duoed, the further ahead he got.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#2
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The official explanation states that the percentage of XP is split by the total amount of XP you've gained to level.
I'll take a crack at showing some mathematical examples So if a level 8 druid has 8,000 XP, and a level 10 SK has 14,000 XP, on a kill of a mob worth 100XP it is dividied up like: 8000+14000 = 22000 total XP in group Druid is 0.363636363636364 of the share SK is 0.636363636363636 of the share If 100 XP is rewarded, add the 2% bonus for being in a group. 102XP total: 102 * .363 = 37.026 102 * .636 = 64.872 So now given two characters of the same level, with a normalized leveling curve of 1,000xp per level: level 10 druid 10,000xp level 10 sk 14,000xp 24000 total group XP Druid is 0.416666666666667 of the share SK is 0.583333333333333 of the share Assuming 100xp mob normalized to 102xp for the group: Druid: 42.432 SK: 59.466 Druid's next level is at 11,000, or 24 kills SK's next level is at 15,400, or 24 kills They level at the same rate Now, lets put that druid halfway through his level. Druid 10,500 SK 14,000 24,500 total group XP Druid is 0.428571428571429 share SK is 0.571428571428571 share 102XP mob: Druid: 43.656 SK: 58.242 Druid needs 11.45 kills to get 500xp to level SK needs 24.13 kills to get 1400xp to level. See how the curve isn't exactly a straight line? By the Druid being halfway through the level at the moment they started grouping together, he started getting "his bigger share" much earlier in the level. That means that he is further ahead of his curve and will level slightly faster than his partner. If both partners start at the exact same point in the level as eachother (to the infinitismal digit), they will level at the exact same rate.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#3
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If I'm wrong in my mathz or in my understanding of the mechanics, please correct me.
The normalization of XP per kill might be split by the Xp at the *start* of your current level, but not sure. That would make more sense IMO, as otherwise you run into the case I mentioned above where the person further into the level starts to gobble more shares of XP at a non-linear rate.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#4
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Rooj: I can't figure out a scenario where you having 1.5 yellows left when the monk leveled makes sense mathematically, even if the code was screwy...
The only thing that remotely makes sense is if the monks 20% class or race penalty didn't get applied at all. 1.68 (your required xp) / 1.2 (his class and/or race penalty alone) = 1.4 1.0/.7 (him leveling while you were still 70% of the way through = 1.43 I wonder if there's a bug or some other unknown mechanic going on. If what you said is true something is very screwy. | ||
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#5
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I've made an iksar monk named Exptestone. Someone please make an iksar SK and send me a tell - DO NOT turn in the newbie quest scroll for the newbie tunic. We'll group and see if we hit level 2 at the same time. This test may be inaccurate since the values might be too small at this level to make much difference.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#6
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Even if the exp was based on how much total exp you have acquired a "penalty" class/race will still take a bigger chunk of the experience because they have had to earn more experience at each level since the start.
This is the way I have seen it work on this server, and I've been here a long time.
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When are we gonna allow two-boxing?
When are we gonna have cats on the moon? | ||
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#7
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No one sent me a tell the other day, I waited for around 20 minutes but had to leave. I still want to test this but I have had no time lately. Send me a PM with your main name in-game, or someone else can try the test themselves if they'd like.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | ||
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#8
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Does this mean the exp penalty is actually a positive by 50? I Mean according to the wiki, u get a larger slice of the pie, to "level at the same speed" which makes me wonder if you made 50 through traditional (groups) means, at some point all those larger slices of pie may overlap or exceed you penalty, no?
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#9
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Quote:
It's just a ratio man...there's no way it can put them ahead or behind. | |||
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#10
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Quote:
Penalties (and bonuses) apply to the amount of XP you need to gain a level. In a group, XP is divided based on the amount of XP it took each group member to reach their current level. So, once you are level 2 or higher, your penalty (bonus) is shared with all group members. If you have an xp penalty, your group (or you alone if solo) will level slower from the same kills than they would if you were replaced by another character of the same level but with a race/class combo that has a smaller penalty. It is shitty game design. Penalizing the player by slowing his/her rise to the level cap is stupid and shitty class balance. Penalizing those the player groups with in that fashion is pants-on-head retarded. | |||
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