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please explain the exp hybrid penilty
Can someone explain it like I'm 5?
Here is what I think I know If I'm a war and I solo I get 100% of x per kill, If I join a same level druid I gat 50% of x if I join a same level paladin I get 50% of x-y? If that is correct, then what about larger groups? clerics and 1 paladin? 5 paladins? Etc? |
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You can think of it this way (while this isn't technically how the game works, it's equivalent): A human shadowknight has a 40% exp penalty, so if they're soloing, it will take them 40% more monsters to level - if a human druid (who has no bonus or penalty) has to kill 100 monsters, then the shadowknight will have to kill 140.
If the druid and the shadowknight group up and are of the same level, then the penalty will be split up between them, so each of them effectively has a 20% penalty. Also, the EXP is split between them, so it will now take them a total of 240 kills (120 each) to level. This doesn't take into account the small 2% EXP bonus for a two-person group, which would reduce the actual number of kills needed by a couple. If we now have a five-person group where we have four human druids and one human shadowknight, all of the same level, then we have a total of 40% penalty split across 5 people, so each person has an 8% penalty. The EXP is also split across 5 people, and there is now an 8% bonus because it's a group of five. A group of five human shadowknights would mean that each person would have a 40% penalty, just as if they were soloing, but with an 8% bonus for grouping together. Basically what the mechanics do is they contrive to make everyone in a group level at the same rate. This is why the EXP penalties and bonuses are 'divided up' across the entire group. Similarly, people of different levels will take different shares of EXP: a high-level person grouping with a low-level person (assuming they are close enough together that both get EXP) means the high-level will take a larger share, so they still level at about the same rate (this is muddied a little by hell levels and such, though). |
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XP penalties, in and of themselves, do not affect group xp. A 22 Troll Shadowknight grouped with, say a 25 Ogre Warrior will barely, if at all, affect said warrior's xp gains. The penalty is not "shared" in a traditional sense. |
The total xp you get per kill is equal to (your total exp ever earned)/(group total xp ever earned).
For each level hybrids take 40% more xp than baseline, monks 20% more, pure casters 10% more, priests are base, warriors are -9%, and rogues -10%. Race xp mods are multiplied with class mods to determine total xp requirement (+20% troll/iksar, +15% ogre, +5% barb, -5% halfling) For two characters who are the same percentage through the same level you can use this metric to determine the exact share of xp they will take. Since total xp required for a level increases exponentially, you can't use this to estimate 100% how much xp someone has exactly. Let's use the druid (1.00) and human sk (1.4) example (assuming equal level and equal percentage through level). If they duo, the druid gets 1.00/(1.00 + 1.40) = 1/2.4 = 41.6% of the xp for each kill, while the sk gets 1.4/2.4 = 58.3% of the xp, causing them to level at the same speed. |
Let me ask you folks above what you think will happen:
An Iksar SK and an Iksar Monk are duoing. They're both at 0% into the same level. Will they both level up at the same time? |
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I have personally been in the above situation and can tell you that it is not true. When the Iksar Monk leveled, I had around 1.5 yellows left to level.
Thoughts? EDIT: I should mention that we did not start at 0% though, I believe we were both 3 blues into level but it was the same % either way. |
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