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#21
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Reverse charm technique > every other method for xp (speaking of soloing). Lack of MR debuff and undead mobs is a meaningless factor. 1) you don't need an MR debuff when grinding xp 2) there are enough zones with undead to solo to 60 fairy easily. Obviously you can't reverse charm 1-60, but once you get to where you can do it, it should be the preferred method to level (and farm loot in some places).
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#22
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That's in a group; Necro charm improves greatly relative to enchanters when solo. First, your pet is not weaponized/hasted, which means your recharm with a 'slow' 2.5 second spell isn't as important. Second, charm only has to last long enough to kill the pet/enemy. Third, if you get in trouble you can tap up or even FD. I'd say for solo charm XP, enchanters and necros end up about equal. It's not as trivially easy as fearkiting, but once you get the hand of it it's a lot of fun (and profitable!).
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#23
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Grab a pet. Send him on a pack of mobs. Pull pet back a tad so the mobs stack. Root all mobs with paralyzing earth. (Keep track of your root order/time left) wait until charm mob is low enough to kill with a single deflux hit CoS Finish HIM! Charm new pet from rooted pack. send pet on pack. Reroot as necessary charm from pack as necessary. repeat win NOTE: The only time you have to fear for your life doing this as a necro is when you have a charmed pet and you gather your horde and you haven't rooted any of them. If your charm breaks then, it's very possible you could die. However, with buffs (rune!!!!!) and some distance, you can get off an FD before you're toast (unless you're unlucky).
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#24
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#25
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Charm is great for solo'ing in dungeons and killing hard encounters (like in Guk) but in general the easiest/fastest way to solo 1-60 is fear/snare + skele pet. At least as I remember it on classic so long ago. I have been screwing around with fear kiting indoors on Red because it's empty (doing stuff that would get groups full of people killed in Unrest) and it's been hilarious. | |||
Last edited by Potus; 09-06-2013 at 12:42 AM..
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#26
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Range them (oor). Screaming terror. Used to work anyhow, but think they funked with it awhile back so not sure how it is now. However it's short cast time usually would stop them from landing a damaging spell. I'd completely avoid engaging large numbers of SK mobs for obvious reasons.
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#27
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The solo spawn is like 25 (blue at char level 29/30). That took me to 35/36 until light blue. The solo spawn up in the building is 28, took me up to lvl 40. The 4 spawn in the middle gates are mixed, 24/26/29/29. I paid a lowbie druid to harmony the pack or I pulled 3 with charm, mez'd the green one, then double killed with inivis the two blue ones. Did that until 40.5 got bored, now i'm looking for a single spawn. Tried Oowomp, got some items, but he only gives 1% per kill (Level 40 is a hell level, but i still want at least 2% per kill). Plus oowomp required me to bring in the Ench pet and dual weild, buff, etc. The Misty guards, all i did was Nuke, Root, Tash. EZ. | |||
Last edited by jcmtg; 09-06-2013 at 01:32 PM..
Reason: typos
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