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  #21  
Old 05-13-2013, 06:49 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Infuriati [You must be logged in to view images. Log in or Register.]
Shaman, if you have plat - fungi and jbb at 45 can go all the way to 60 solo with any melle type mob. I've done this almost 3 times. Level 45 because then a Jaundiced Bone bracer can be used. GL bud.
Shaman is the best solo indoor farming class because if you have 130k to spare it can level up well vs. melee mobs? [You must be logged in to view images. Log in or Register.]
  #22  
Old 05-13-2013, 06:53 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Kanras Developer
wrote this 04-18-2013.

Pending update:
- Added the distinction between direct and indirect hate.
- Mobs with indirect hate (obtained by another mob yelling for help) on a target cannot yell for help to transfer hate for their target to another NPC.
- The only way to prevent the transfer of direct hate to another nearby NPC is to be sneaking in the proper area of that NPC's visibility. Invis/IVU/Hide etc. no longer have any impact on whether direct aggro will be transferred.
Yeah, I've seen that. I am on the forums a lot, as you know.



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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Remember that in the suggested patchnotes, invis assist only affects the initial tag--you can still run the mobs by non see invis mobs after the tag so the pull spots before should still be fine.
What part of kanras's comments make you think this, Heallun? He doesn't say anywhere that stuff only applies to an initial tag. He DOES say, without qualification, that invis will not stop the transfer of direct aggro.
  #23  
Old 05-13-2013, 08:58 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Way off topic now, but err... one of us is misunderstanding the change apparently! I thought anything that has direct aggro on someone who is invis will cause a train of assisting mobs, whether those mobs can see invis or not.
I was under the impression it was only on the initial tag (thus the needed direct vs indirect hate kanras was trying to find a workaround for)
  #24  
Old 05-13-2013, 09:00 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Yeah, I've seen that. I am on the forums a lot, as you know.





What part of kanras's comments make you think this, Heallun? He doesn't say anywhere that stuff only applies to an initial tag. He DOES say, without qualification, that invis will not stop the transfer of direct aggro.
Hrm. Perhaps the initially tagged target will continue "yelling for help" during the pull. I'm uncertain ~ If that's the case then this camp just got really shitty :P
  #25  
Old 05-13-2013, 09:15 AM
Tecmos Deception Tecmos Deception is offline
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I figured the indirect was needed or else direct aggroing 1 mob could potentially chain-reaction-aggro an entire zone.
  #26  
Old 05-13-2013, 10:12 AM
Nirgon Nirgon is offline
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Depends on what you farmin...

SK/sham can stomp single mobs really easy.

Enc/clr probably best or enc/sham (malise line is dope stacked with tash on charmed mobs)
  #27  
Old 05-13-2013, 10:21 AM
Teppler Teppler is offline
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Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
necro vs undead is like enchanter vs any other mob with a lot less tools that help you kill bigger and badder things, gain FD and vexing mordinia lose a whole lot more
Well not exactly. Necro's also get Demi Lich which is +31 mana regen vs C2 which is +11 mana regen. Necro's have great DoTs and massive undead nukes that hit hard and fast.
  #28  
Old 05-13-2013, 12:01 PM
Splorf22 Splorf22 is offline
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Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Well not exactly. Necro's also get Demi Lich which is +31 mana regen vs C2 which is +11 mana regen. Necro's have great DoTs and massive undead nukes that hit hard and fast.
Actually Enchanters get taps which are 20 mana/tick on average and don't drain your HP, and there are so many caster mobs in Kunark that you can use them in every high-level dungeon, although KC is a bit low.

The big advantage you have as an enchanter is against summoning mobs. A necro has screaming terror: 2.5s, 1 target. An enchanter has color shift+mesmerization (1.5s for the stun, 3 targets). Plus the enchanter has tash/slow to really pussify the target mob; only the pet really counts.

Personally I think necros are very underrated at 55+. Everyone plays them ezmode up to 50 and then doesn't switch to using the extremely powerful heals/charm in the kunark levels. But lets face it: a necros best strategy is to play like a slightly gimp enchanter. Poor Nordenwatch barely even plays his necro any more [You must be logged in to view images. Log in or Register.]
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  #29  
Old 05-13-2013, 12:18 PM
Ephirith Ephirith is offline
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Just make an enchanter. Not simply because they are OP beyond belief, but because there isn't a playstyle quite like it anywhere else. The idea of a class that controls chaos is just fun; I don't think any other class in EQ has as direct a line between your efficacy as a player and your ability to utterly dominate a situation or change the fortunes of a group or raid.

I would at least give it a try; it's unlikely the enchanter class is a mechanic we'll see in a mainstream MMO ever again.

Also, you can duo effectively with almost any spellcaster. I did enchanter/shaman from 1-51 and it was just nuts. As stated above, do ench/sham or ench/cler for high end nutso farming.
Last edited by Ephirith; 05-13-2013 at 12:20 PM..
  #30  
Old 05-13-2013, 01:14 PM
Teppler Teppler is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Actually Enchanters get taps which are 20 mana/tick on average and don't drain your HP, and there are so many caster mobs in Kunark that you can use them in every high-level dungeon, although KC is a bit low.

The big advantage you have as an enchanter is against summoning mobs. A necro has screaming terror: 2.5s, 1 target. An enchanter has color shift+mesmerization (1.5s for the stun, 3 targets). Plus the enchanter has tash/slow to really pussify the target mob; only the pet really counts.

Personally I think necros are very underrated at 55+. Everyone plays them ezmode up to 50 and then doesn't switch to using the extremely powerful heals/charm in the kunark levels. But lets face it: a necros best strategy is to play like a slightly gimp enchanter. Poor Nordenwatch barely even plays his necro any more [You must be logged in to view images. Log in or Register.]
Yeah, honestly I don't know Chanters THAT well. Necro's do get a poverty mez but it's better than no mez and they get the 3 minute root. They still have nice DoT's, undead DDs, FD, harm shields. Mana skin is awesome but chanters get better runes. Also it seems like chanters have to have a good amount of gear for + cha while necros can go straight to +hp and mana items.

You utilize mana taps a lot when your doing your solo challenges?
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