#21
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endless instant gate pots and hoop faggotry? not classic to be exploitable and well known. fear working in pvp quite classic via proof, make instant gates lore or make fear work in pvp if not.
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#22
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#23
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Obviously game breaking overpowered things, such as hoops (in PvP), should be at least slightly nerfed in some way (in PvP). Really the only way to relive the original experience, which the grand majority of us are here for, is to accurately emulate the original experience. We seem to be drifting rather far from this ideal lately, but it is harder to own on a PvP server, because it has to be a mixture of the two best PvP server rulesets. IE: item loot from Rallos Zek and everything else from Sullon Zek. Oops, there I go again. | |||
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#24
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Evidence that Fear was in and should be in. Come on, if we're going to have things like hoops and gate pots then least we can have is Fear in PVP. It's not much worse than people snaring players already engaged in mobs.
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#25
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#26
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#27
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I'd also like to add that fear has a much higher probability of making people aggro mobs and take exp deaths than other similar spells, since (a) the player doesn't have to be aggroed onto the NPC before fear is cast (you can fear someone into nearby NPC's for example), and (b) fear doesn't wear off once the player is hit (like with mez). Crission's pixie strike is still okay because if you push someone into mobs, the mobs will break the mez and the player can still escape, so it's not as likely to induce an exp death. Also, if you fear someone in a situation where there are nearby KOS NPC's, there's a high chance you'll cause a train and kill OOR players as well. Arguing with you guys is pointless though since you'll probably just ignore the bulk of what I'm saying or misinterpret it somehow.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#28
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Let there be Classic, and the spells shall fall how they may. | ||||
Last edited by Slave; 12-17-2011 at 06:04 AM..
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#29
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PVP Charm/Fear
Patches from July 2002 - December 2002
Stand Out Occurrences: - New interface goes live (July 24) - The Bazaar is introduced (July 24) - Lifetappers no longer say "Ahhh... I feel much better now!" with every spell (July 24) - Players are no longer susceptible to other players' fears and charms (July 24) - /makeleader command introduced & LD group member no longer bugs the group (July 24) - You can now view and/or delete your own petitions (Sept. 4) - Hell levels are eliminated (Sept. 4) - DoT spells cast by different players on an NPC now stack (Sept. 4) - Clerics gain the Bash ability (Sept. 4) - Merchant inventories grow to 80 (Sept. 4) - Items are now linked in the "... has looted an X" messages (Sept. 26) - Recast times are added to Rods of Mystical Transvergence (Sept. 26) - Rods of Mystical Transvergence no longer kill you if your max-hitpoints are lower than the conversion (Oct. 17) - /shield is introduced (Oct. 17) - Planes of Power goes live (Oct. 21) Reference: http://everquest.allakhazam.com/hist...es-2002-2.html ** PvP ** - Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks. - It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm. - Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear. - NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears The reason I am posting this is because I am an actual veteran from Rallos Zek I started during Release and quit during Planes of Power. I was pvp'ing with someone who claimed to be a VZ veteran and he claimed that fear and charm was nerfed in PVP during classic. I knew for 100% sure it was Luclin era, and told him so... I am now posting this along with many other bug fixes to make this server as close to classic as possible. It seems we have a large number of people claiming to know how EQ was during classic. The link referenced has all patch notes from release to Velious and on... Therefore we should be following that time line, and we are not doing so in any way currently. | ||
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#30
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Also to add, the only thing that was nerfed Fear wise in PVP was AoE fear's in classic, they no longer affected PC's.
------------------------------ March 29, 2000 ------------------------------ This morning's update consisted primarily of server-side changes to improve performance of the game engine in general. No items, spawns, spells (with the exceptions below), etc., were changed as a result of this patch. Area Effect "Fear" spells will no longer work in PvP. This affects a bard song, as well as the Cleric "Wave of Fear" spell. Corrected a bug with some of the Resurrection spells that caused them to return too little experience. We plan on publishing data and item changes next week if all goes well on the Test server. We apologize to those who are inconvenienced by having to wait for the expected changes. - The EverQuest Team Reference: http://everquest.allakhazam.com/hist...es-2000-1.html | ||
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