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#1
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sorry for the shitty upload but yea that was an old parse of block out performing parry
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#2
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Is that ancient blue parses? There's been defense changes for the shitty classes since then. Not rangers though. Rangers are terrible tanks because 200 defense. Same defense as a cleric, but with worse armor.
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Last edited by Cecily; 09-30-2025 at 07:48 PM..
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#4
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I think we need to dig up a few years worth of parses and run them through dubious calculators to really be able to say anything definitive.
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Last edited by Cecily; 09-30-2025 at 08:04 PM..
Reason: /sssssssssssssssssssssssssssssssssssssssssssssssss
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#5
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Quote:
My rule of thumb has always been that for any solo fight against a blue to start with swarmcaller until the mob is at ~80% hp and then switch to dps weapons. Of course this is heavily influenced by what weapons you have, and I'm still using Swarmcaller vs Fellspine's Tail/Swiftwind. Anyway, if I finish work on this little calculator I think I'll be able to tell whether 80% is the right cutoff point, or what it should be instead. As long as you don't treat the output as gospel that sort of project can be helpful. Edit: cool shit Snaggles, thanks for posting some data! | |||
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#6
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30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.
If I thought the Geo might be getting buffed by a shaman, I pulled with Nullify Magic, then snared, then if they turned to run I would circle to face them. I wasn’t counting baton procs, or ripostes. Most the time slow would land 70-80% health. One time was around 20%. I didn’t fight shaman mobs. I didn’t take note of green vs blue cons. Meljeldin 100%, no DS, no Avatar, no Call of Fire etc Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength 239 STR, 1353 Attack Power, 91% Haste (Dragon gloves + Sky cloak) Total Dmg—-Time—-DPS—-Dmg to PC 7964—-106—-75—2456 7302——79—-92—1891 7544——91—-82—-2181 7563——89—-85—-1700 7195——70—-102—1138 7744——83—-93—-1802 7853——99—-79—-2548 7967——86—-92—-1835 7409——73—101—-2759 7544——96—-78——1158 76085—873—87—-19468 Baton of Flame/Claw of Lightning 100%, no DS, no Avatar, no Call of Fire etc Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength 237 STR, 1352 Attack Power, 91% Haste (Dragon gloves + Sky cloak) Total Dmg—-Time—-DPS—-Dmg to PC 7778—-84—92—-2159 7887—-82—96—-1251 7358—-89—84—-2280 7491—-91—82—-1700 7692—-85—90—-1919 7933—-93—85—-2535 7892—-89—88—-2886 7091—-78—90—-1364 7548—-83—90—-1837 75763—852–88—19451 Earthcaller & Silver Whip of Rage /Silver Whip of Rage & Claw of Lightning on slow No DS, no Avatar, no Call of Fire etc Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength 244 initial STR*, 1357 Attack Power, 91% Haste (Dragon gloves + Sky cloak) *I forgot to get the swapped stats Total Dmg—-Time—-DPS—-Dmg to PC 6923—-96—-72—-1223 7232—-94—-76—-548 7276—-96—-75—-2026 7184—-92—-78—-836 7200—-91—-79—-1053 7547—-90—-83—-1330 7074—-114—62—-993 7903—-120—65—-1618 7165—-97—-73—-1196 72722—995—-73—-11994 Conclusions: I’m running low on word count here I expect. I’ll let you think on this stuff. The HP of the third group is lower…I expect since the Earthcaller dot is 20/tick and doesn’t get parsed. Roughly 600 seconds (60s x10 geos) is 100 ticks x 20 = 2000 dot health. I didnt use avatar because I didn’t want to worry about upkeep and if dropping then skewing the figures (my slow setup was like 148 DEX). I have a Swarmcaller in my bag but ran out of patience. Another time! PS: sorry for the formatting | ||
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Last edited by Snaggles; 09-30-2025 at 08:18 PM..
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#7
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As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin. You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons. You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage. These are the averages: 1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill. 2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill. This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers. I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you. This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
__________________
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Last edited by DeathsSilkyMist; 09-30-2025 at 11:00 PM..
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#8
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#9
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#10
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__________________
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