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  #1  
Old 09-30-2025, 05:00 PM
Crede Crede is offline
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sorry for the shitty upload but yea that was an old parse of block out performing parry
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  #2  
Old 09-30-2025, 07:43 PM
Cecily Cecily is offline
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Is that ancient blue parses? There's been defense changes for the shitty classes since then. Not rangers though. Rangers are terrible tanks because 200 defense. Same defense as a cleric, but with worse armor.
Last edited by Cecily; 09-30-2025 at 07:48 PM..
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  #3  
Old 09-30-2025, 07:48 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Rangers are terrible tanks because 200 defense.
I think it really is that simple.
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  #4  
Old 09-30-2025, 07:49 PM
Cecily Cecily is offline
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I think we need to dig up a few years worth of parses and run them through dubious calculators to really be able to say anything definitive.
Last edited by Cecily; 09-30-2025 at 08:04 PM.. Reason: /sssssssssssssssssssssssssssssssssssssssssssssssss
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  #5  
Old 09-30-2025, 08:05 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I think we need to dig up a few years worth of parses and run them through dubious calculators to really be able to say anything definitive.
It can be fun to do that sort of thing, as long as you approach the results with the appropriate humility and a critical eye. The discussion on when to use ranger slows a few pages ago prompted me to work out a little calculator for how much damage to expect to be prevented when wielding a proc weapon. E.g. in the Guardian example I'd expect it to save about 140-180 health/fight on average.

My rule of thumb has always been that for any solo fight against a blue to start with swarmcaller until the mob is at ~80% hp and then switch to dps weapons. Of course this is heavily influenced by what weapons you have, and I'm still using Swarmcaller vs Fellspine's Tail/Swiftwind.

Anyway, if I finish work on this little calculator I think I'll be able to tell whether 80% is the right cutoff point, or what it should be instead. As long as you don't treat the output as gospel that sort of project can be helpful.

Edit: cool shit Snaggles, thanks for posting some data!
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  #6  
Old 09-30-2025, 08:01 PM
Snaggles Snaggles is offline
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Default Geo Test - 60 Ranger

30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.

If I thought the Geo might be getting buffed by a shaman, I pulled with Nullify Magic, then snared, then if they turned to run I would circle to face them. I wasn’t counting baton procs, or ripostes. Most the time slow would land 70-80% health. One time was around 20%. I didn’t fight shaman mobs. I didn’t take note of green vs blue cons.

Meljeldin 100%, no DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
239 STR, 1353 Attack Power, 91% Haste (Dragon gloves + Sky cloak)

Total Dmg—-Time—-DPS—-Dmg to PC
7964—-106—-75—2456
7302——79—-92—1891
7544——91—-82—-2181
7563——89—-85—-1700
7195——70—-102—1138
7744——83—-93—-1802
7853——99—-79—-2548
7967——86—-92—-1835
7409——73—101—-2759
7544——96—-78——1158
76085—873—87—-19468

Baton of Flame/Claw of Lightning 100%, no DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
237 STR, 1352 Attack Power, 91% Haste (Dragon gloves + Sky cloak)

Total Dmg—-Time—-DPS—-Dmg to PC
7778—-84—92—-2159
7887—-82—96—-1251
7358—-89—84—-2280
7491—-91—82—-1700
7692—-85—90—-1919
7933—-93—85—-2535
7892—-89—88—-2886
7091—-78—90—-1364
7548—-83—90—-1837
75763—852–88—19451

Earthcaller & Silver Whip of Rage /Silver Whip of Rage & Claw of Lightning on slow
No DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
244 initial STR*, 1357 Attack Power, 91% Haste (Dragon gloves + Sky cloak)
*I forgot to get the swapped stats

Total Dmg—-Time—-DPS—-Dmg to PC
6923—-96—-72—-1223
7232—-94—-76—-548
7276—-96—-75—-2026
7184—-92—-78—-836
7200—-91—-79—-1053
7547—-90—-83—-1330
7074—-114—62—-993
7903—-120—65—-1618
7165—-97—-73—-1196
72722—995—-73—-11994


Conclusions:
I’m running low on word count here I expect. I’ll let you think on this stuff.
The HP of the third group is lower…I expect since the Earthcaller dot is 20/tick and doesn’t get parsed. Roughly 600 seconds (60s x10 geos) is 100 ticks x 20 = 2000 dot health.

I didnt use avatar because I didn’t want to worry about upkeep and if dropping then skewing the figures (my slow setup was like 148 DEX). I have a Swarmcaller in my bag but ran out of patience. Another time!

PS: sorry for the formatting
Last edited by Snaggles; 09-30-2025 at 08:18 PM..
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  #7  
Old 09-30-2025, 10:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:

Quote:
Using my DPS calculator, a level 60 Ranger with 255 STR, 140 ATK, and 91% haste fighting A Gargoyle Guardian (level 37 mob) for Guardian Robe does the following DPS:

1. Earthcaller + Silver Whip of Rage - 84 DPS
2. Meljeldin, Bane of Giants - 100 DPS
My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
Last edited by DeathsSilkyMist; 09-30-2025 at 11:00 PM..
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  #8  
Old 09-30-2025, 11:26 PM
Crede Crede is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:



My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
1H setup becomes even more favorable if you swap the EC to a better weapon immediately after proc like Baton. Would be nice to simulate some numbers for that as well.
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  #9  
Old 09-30-2025, 11:30 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the data, this is great! It lines up with my DPS calculator as well. It is very cool to see the 73 DPS from EC + Whip is 84% of the DPS of Meljeldin's 87 DPS. This is the same percentage difference as the Gargoyle calculation I did earlier:



My DPS calculator shows 71 DPS for EC + Whip, 89 DPS for Baton + Claw, and 85 DPS for Meljeldin against a 44 Warrior, so those numbers line up well too.

As we suspected, you also took significantly less damage with EC + Whip compared to Meljeldin.

You killed 9 Geos in 777 seconds with Meljeldin, and took 18310 damage. I subtracted 1 kill so we would have the same number of kills for both weapons.

You killed 9 Geos in 995 seconds with EC + Whip, and took 11994 damage.

These are the averages:

1. Meljeldin - 86 seconds per kill, and you take 2034 damage per kill.

2. EC + Whip - 110 seconds per kill, and you take 1333 damage per kill.

This means the Meljeldin user gets 24 extra seconds of recovery downtime per kill. I do not believe you can recover the difference of 701 HP in 24 seconds. If someone thinks you can, let us know. I don't know the most optimal recovery setup for solo Rangers.

I'll give an example recovery plan. You will recover 80 mana in 4 med ticks, so you could Greater Healing every other kill. Fungi + Chloroplast + Sitting is 32 HP/Tick, so you could recover like 128 HP (Regen) + 135 HP (Half of Greater Healing) = 263 HP per 24 seconds. EC + Whip is still +438 HP per kill when you include the extra recovery time Meljeldin gives you.

This means EC + Whip should get you more Geo kills per hour than Meljeldin with this setup due to how much HP recovery time you save.
700 dmg is 3 heals, not that big of a deal
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  #10  
Old 09-30-2025, 11:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
700 dmg is 3 heals, not that big of a deal
It becomes a big deal over time. If your Ranger has 4200 Max HP, that is 1 full HP bar you need to recover every 6 kills using Meljeldin compared to EC + Whip.
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