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  #261  
Old 09-26-2025, 04:39 PM
zelld52 zelld52 is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
He soloed 30 geos on each and found that the ranger took less total damage than the monk. That seems like apples to apples. Easy access to a 50% slow (via swarmcaller) is a big part of the solo ranger's toolkit. I'm sure you understand the difference between taking less damage on a per-swing basis and taking less damage overall when considering spells and procs. It's the former that seems to me to be apples and oranges when soloing.
you his fuckin lawyer or something?
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  #262  
Old 09-26-2025, 04:41 PM
sammoHung sammoHung is offline
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I have a question: if rangers do much better than monks why aren't there more rangers? Is feign death just that fun to use? (i mean it is, but)

I always thought relying on weapon procs was not a reliable metric for determining viability though. It's not like rangers get a spell slow, like a shaman for instance.
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  #263  
Old 09-26-2025, 04:42 PM
zelld52 zelld52 is offline
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Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
I have a question: if rangers do much better than monks why aren't there more rangers? Is feign death just that fun to use? (i mean it is, but)

I always thought relying on weapon procs was not a reliable metric for determining viability though. It's not like rangers get a spell slow, like a shaman for instance.
rangers are not better soloers thank monk. they have worse DPS and they suck at tanking. hope that helps
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  #264  
Old 09-26-2025, 04:45 PM
sammoHung sammoHung is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
rangers are not better soloers thank monk. they have worse DPS and they suck at tanking. hope that helps
they have legit toolset though like snare, animal fear, root. and with clickies they have self haste 50%, and also two 50% slow procs.

all that being said though: i peronally had a way easier time soloing the same mobs on my monk without a slow proc than i did with my ranger and a slow proc. (velks spiders / lava duct crawlers). also, monk can split pulls in places ranger cant. i soloed 59-60 in howling stones with black pantherskin and an herbalist spade. i dont see a ranger doing that with similar gear level. i guess the real question would be where are the places that ranger CAN solo that monk CANNOT, because i can think of a handful of places that monk CAN solo that ranger CANNOT
Last edited by sammoHung; 09-26-2025 at 04:48 PM..
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  #265  
Old 09-26-2025, 04:51 PM
zelld52 zelld52 is offline
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It doesnt matter

people playing this game at this point are either newbs or lame ass theory crafters on their 12th alt wasting their lives trying to get BiS to what end?

yeah if you have BiS gear on your ranger you can solo, but so fuckin what - now youre 60 and you can finally solo geonids in wakening lands, congrats. enjoy your 100p gems, i guess?
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  #266  
Old 09-26-2025, 05:17 PM
TytosOfEight TytosOfEight is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
It doesnt matter

people playing this game at this point are either newbs or lame ass theory crafters on their 12th alt wasting their lives trying to get BiS to what end?

yeah if you have BiS gear on your ranger you can solo, but so fuckin what - now youre 60 and you can finally solo geonids in wakening lands, congrats. enjoy your 100p gems, i guess?
Why hang around on a game forum you no longer play, to imagine playing, I guess? And are you seriously questioning why players chase gear in a game that’s literally designed to motivate them to play and seek out gear?
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  #267  
Old 09-26-2025, 06:43 PM
Ripqozko Ripqozko is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Wait, so you're telling us a mob that's slowed 50% will do less damage than an unslowed mob?

Dude, you're about to change the game with this insight. All you need to feel powerful as a ranger is a 200kp perma farmed item from Plate of Hate

For real though - how could you possibly compare slowed vs. unslowed fights.

Monks have the best melee damage mitigation in the game. It's not debatable. They have the highest defensive skill caps, they get block - and they get stonestance.

If the same mob was slowed with the same percentage - the similarly geared monk is taking less damage 11 out of 10 times. I duo'd from with my friend on his monk and ranger with similar gear on my shaman. The monk never needed heals - while the ranger needed an occasional heal. Same exact mobs, same exact camp. Ranger got beat up. Monk did not.

Again - not debatable. It's mathematics.
to be fair swarmcaller into cek sword>earthcaller. way more dps and same slow
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  #268  
Old 09-27-2025, 10:23 AM
Snaggles Snaggles is offline
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I carry an Earthcaller and Swarmcaller and seldom use either outside specific situations. The Meljeldin is a 43% better ratio so I’ve always just assumed consistency is more important than gambling for a slow. It makes sense though the HP loss on average from a slowed mob would be less (lots of early procs which let you swap to the dps weapon). Add in a melee or two and your own drop in DPS is inconsequential.

I dont think a ranger is a “better tank” than a monk but it’s a good example of how rangers are best at surviving when they are “cheating”. Don’t stack AC when you can stack the cards instead.

Kudos to Tytos for doing a 30 Geo parse of each class for sake of science. It doesn’t seem they are biased outside trying to compare two very different approaches. It’s definitely making me think on this a bit more.
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  #269  
Old 09-27-2025, 03:29 PM
Crede Crede is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Yes, but the more time the target is snared the less recasts are needed. Dooming is a much slower snare percentage which helps with landing more melee hits.

Invoke last a bit over twice the time (and casts 1 second quicker) so you spend less time getting hit or casting fear before the current one breaks.

Dooming/invoke will result in a faster kill than engulfing/fear and a better quality of life. I’d rather find a spot you can use it properly.

Ideally using undead fears as they are even quicker and more efficient but undead stuff tends to be in dungeons or in Kunark. Undead mobs tend to cast and Kunark ones have more hps than most equivalent live mobs. Outside Karnors of course where each fear is viable.
You will go oom extremely fast using dooming/invoke unless you have some potg/c2 bot keeping you going.

It's really a balancing act between mana/hp if you want to go for a couple hours without taking breaks. I would usually lead w/ dooming but then use spook the dead or blood ember boots if no undead mobs around. By the time dooming wore off I had done enough damage to resnare w/ BE gaunts & then finish off w/ spook/boots as needed. Once the mob is around 50ish% engulfing is the way to go for mana saving(and also for splitting). I would also tank as much as possible to lighten the mana load, and once the mob is like 30% you can just keep it perma feared in place & ideally if you have epic you can swap that in to get procs to regen as much hp as possible.

If you had access to soul defiler, then that would drastically change things as most of your mana problems should go away in which case i would probably throw in some more invoke.
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  #270  
Old 09-27-2025, 03:31 PM
Crede Crede is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I carry an Earthcaller and Swarmcaller and seldom use either outside specific situations. The Meljeldin is a 43% better ratio so I’ve always just assumed consistency is more important than gambling for a slow. It makes sense though the HP loss on average from a slowed mob would be less (lots of early procs which let you swap to the dps weapon). Add in a melee or two and your own drop in DPS is inconsequential.

I dont think a ranger is a “better tank” than a monk but it’s a good example of how rangers are best at surviving when they are “cheating”. Don’t stack AC when you can stack the cards instead.

Kudos to Tytos for doing a 30 Geo parse of each class for sake of science. It doesn’t seem they are biased outside trying to compare two very different approaches. It’s definitely making me think on this a bit more.
Yea early slow procs are nice but I like the idea of embracing the dps would be interesting to compare kills per hour with using Meljeldin 100% of the time vs leading with swarm/earthcaller first and swapping to Meljeldin after the slow proc.
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