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#241
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![]() If rangers were good tanks, nobody would roll anything else. They've got so many tools.
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#242
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![]() rangers bad
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#243
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![]() Quote:
These growing geared players aren't at all over geared for the content. And thankfully no one takes advantage of the low hp, damage from old expansion zones when centralizing for groups. am I right? Do I even need to include the /s? | |||
#244
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![]() someone made a ranger and is mad they arent welcome as a tank
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#245
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![]() Quote:
when I saw the bard equally do the same! I told myself with almost 20% of the class choices with having some type of cast-able slow it was ludicrous to go on with any experience group. I / wrist gear, if you know what I mean right there and then-> think end of times - Jibartik style ... I face rolled delete character on my ranger on the spot. Imagine in an exp group with so many cast able roots... n' some of the best coming from my class being available ever being used for managing. Or even trying to sport a Swarmcaller for proc while managing flame licks casts. Stupid!!!! silly right? 58 rangers can't even manage simply exp tanking old world camps let alone serious business Velious Velk's camps! /holy trinity for days! | |||
#246
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Last edited by Jimjam; Today at 12:36 PM..
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#247
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![]() Anyone can tank any blue con if slowed. I’ve MA/tanked for PoF and PoH before. You get tore up bad even with an Earthcaller and Vyemm whip.
It’s best to treat the class like riding a motorcycle. Don’t get hit, always have alternative plans and gear ready. I don’t even expect to get heals for AE’s. I enjoy annoying monks on parses more than trying to justify why I should tank stuff. If the mob is on me, the raid has 20 seconds to figure out who to roll a chain on next. Tanking an unslowed flurry without heals for 20 seconds is a lifetime… | ||
#248
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![]() As for soloing a melee class? Yea the ranger with a fungi to mid 40’s should be easy unless you are picking horrible spots. If you have a better melee you might be more successful…but you still aren’t efficient. Old world stuff, low hps, blue cons. It’s the same recipe for any melee solo grind.
Adding panic animal to the ranger was a HUGE quality of life gain. With horrible gear I could easily solo to 50. The tolan bracer helped out that muddy middle like in highkeep. A good bow kit will drop an 1900hp noble or bard with ease. I feel the reverse kite experience for a ranger to 50 is far better than the SK until they get dooming and invoke…then 49+ they do very well. SK’s and Pallies have it better. Monks too if they have solid gear. Warriors as well but more select as they can’t really split a camp without burning root nets or other expendibles. | ||
#249
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![]() Quote:
The problem with longer duration fears is you increase the odds of the mob running into another mob. It's better to use your short duration fear so you can control where the mob is going. Invoke Fear isn't really more mana efficient either. 3 short duration fears is 120 mana for 54 seconds of fear vs 100 mana for 42 seconds of fear. If the mob is undead, you can use Spook the dead, which only costs 10 mana per cast. Dooming Darkness is useful in some very tight areas where you need the mob to run as little as possible, but you can get away with Engulfing Darkness in a lot of places. That's another reason why blood ember gauntlets are so good. Dooming Darkness also isn't as mana efficient as casting two Engulfing Darkness (less total snare duration), so I don't like to use it unless I have to.
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#250
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![]() Yes, but the more time the target is snared the less recasts are needed. Dooming is a much slower snare percentage which helps with landing more melee hits.
Invoke last a bit over twice the time (and casts 1 second quicker) so you spend less time getting hit or casting fear before the current one breaks. Dooming/invoke will result in a faster kill than engulfing/fear and a better quality of life. I’d rather find a spot you can use it properly. Ideally using undead fears as they are even quicker and more efficient but undead stuff tends to be in dungeons or in Kunark. Undead mobs tend to cast and Kunark ones have more hps than most equivalent live mobs. Outside Karnors of course where each fear is viable. | ||
Last edited by Snaggles; Today at 01:24 PM..
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