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  #231  
Old 07-03-2014, 06:04 PM
Man0warr Man0warr is offline
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Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Although not common, if a group did want to group here, they should be allowed to, and the AoE group has no right to stop them and must compromise since they are monopolizing the zone. However, I don't see groups really wanting to group here, but this is probably the one way Chardok AoE could be shut down for a short time. I just don't see the anti-Chardok AoE people caring enough to actively group in Chardok though.
I agree, if people want go down and camp pipe instead of pay for it the AOE'ers have no right to stop them.

There are a few people that do Chardok that will bitch about it but those people are idiots.
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  #232  
Old 07-03-2014, 06:05 PM
Kekephee Kekephee is offline
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Originally Posted by thieros [You must be logged in to view images. Log in or Register.]
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  #233  
Old 07-04-2014, 12:39 AM
Ikonoclastia Ikonoclastia is offline
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Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Very classic. Played a bard, and got dragged around aoe slowing shit and triple ticking mana pulse during downtime everywhere from charasis to chardok. Whether you like it or not, AOE groups were a thing, and it's not a bug.
We did aoe's as well. If you have at a look at the evidence I posted its conclusive that mobs didn't chase you very far at all. You thought they did because as you're moving, the mobs are also moving.

If your moving at normal run speed and the mobs moving at 1.4 runspeed then you'll never move out of the mobs lazy aggro range.

If you're moving at 1.7 run speed and a mobs moving at 1.4 runspeed then the distance it takes you to move out of the mobs lazy aggro range is quite large.

So yeah you could AoE in Chardok but the problem was your HP limited how many mobs you could reasonably pull since you could not run outside of lazy aggro range without losing mobs, and to stay inside lazy aggro range meant getting hit.

If you were trying to pull 180 mobs that would mean occasionally you would get hit and with 50 mobs hitting for 100 per hit (excluding max hits, doubles getting rooted, dotted, blinded, feared and nuked) your looking at 5000 damage per tick, 100 mobs 10,000 and 150 mobs 15000.

The most I have found while researching historical in-era was people bragging they were doing up to 40 mobs.

If you have a look at the the links I posted you'll see what I'm saying is not just based on my personal opinion and questionable memory.
  #234  
Old 07-04-2014, 12:50 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Yeah Uth, you should look back at the 2001 pulling guide stuff he linked. The reason people didn't do massive AOE back then wasn't just cos they didn't know how to play....
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  #235  
Old 07-04-2014, 12:51 AM
Taminy Taminy is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
EQ isn't wow. Mobs could, would, and probably still do follow you from one end of the zone to the other, regardless of the distance. An inaccurate memory does not constitute proof.
I definitely remember outrunning mob aggro on CT in outdoor zones. If you went back close to them they would reaggro/rechase and it's certainly not inaccurate memory.

I did it at least once with one of the giants at the fort in DL. Walked back there and he started chasing me again. This was during Kunark era FWIW. I remember having at least one discussion about lazy aggro with both guildies and strangers too.

How well this applies to indoor zones like Chardok [You must be logged in to view images. Log in or Register.]
  #236  
Old 07-04-2014, 12:55 AM
Tewaz Tewaz is offline
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Keep arguing OP, you have almost won FQ.
  #237  
Old 07-04-2014, 09:09 AM
Xavruul Xavruul is offline
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haha
  #238  
Old 07-04-2014, 09:33 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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He did finally manage to pull Uthgard to the ZL, so he kinda is.
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  #239  
Old 07-04-2014, 10:22 PM
Xavruul Xavruul is offline
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Wha
  #240  
Old 07-04-2014, 10:30 PM
Tasslehofp99 Tasslehofp99 is offline
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Seriously mobs did stop chasing you at a certain distance.


I know this because as a druid I frequently used snare+sow to just outrun mobs I didn't want to kill in LOIO or south Karana. After you made it a certain distance away mobs WOULD STOP CHASING YOU atleast until you got close enough again for them to begin persuit.

Again, I don't think chardok is big enough for this nerf to change anything about chardok AOE. If you want classic chardok AOE groups enchanters PBAOE stuns need to be adjusted. These stuns should be getting resisted a lot more than they currently do. Chardok aoe groups on live often required 5 to 6 enchanters just to kill half the mobs your average p99 ae group pulls.
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