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#231
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Quote:
There are a few people that do Chardok that will bitch about it but those people are idiots.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#232
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Quote:
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Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | |||
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#233
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Quote:
If your moving at normal run speed and the mobs moving at 1.4 runspeed then you'll never move out of the mobs lazy aggro range. If you're moving at 1.7 run speed and a mobs moving at 1.4 runspeed then the distance it takes you to move out of the mobs lazy aggro range is quite large. So yeah you could AoE in Chardok but the problem was your HP limited how many mobs you could reasonably pull since you could not run outside of lazy aggro range without losing mobs, and to stay inside lazy aggro range meant getting hit. If you were trying to pull 180 mobs that would mean occasionally you would get hit and with 50 mobs hitting for 100 per hit (excluding max hits, doubles getting rooted, dotted, blinded, feared and nuked) your looking at 5000 damage per tick, 100 mobs 10,000 and 150 mobs 15000. The most I have found while researching historical in-era was people bragging they were doing up to 40 mobs. If you have a look at the the links I posted you'll see what I'm saying is not just based on my personal opinion and questionable memory. | |||
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#234
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Yeah Uth, you should look back at the 2001 pulling guide stuff he linked. The reason people didn't do massive AOE back then wasn't just cos they didn't know how to play....
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I apologize for the prior sig gif. Here are some kittens.
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#235
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I did it at least once with one of the giants at the fort in DL. Walked back there and he started chasing me again. This was during Kunark era FWIW. I remember having at least one discussion about lazy aggro with both guildies and strangers too. How well this applies to indoor zones like Chardok [You must be logged in to view images. Log in or Register.] | |||
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#236
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Keep arguing OP, you have almost won FQ.
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#237
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haha
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#238
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He did finally manage to pull Uthgard to the ZL, so he kinda is.
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I apologize for the prior sig gif. Here are some kittens.
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#239
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Wha
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#240
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Seriously mobs did stop chasing you at a certain distance.
I know this because as a druid I frequently used snare+sow to just outrun mobs I didn't want to kill in LOIO or south Karana. After you made it a certain distance away mobs WOULD STOP CHASING YOU atleast until you got close enough again for them to begin persuit. Again, I don't think chardok is big enough for this nerf to change anything about chardok AOE. If you want classic chardok AOE groups enchanters PBAOE stuns need to be adjusted. These stuns should be getting resisted a lot more than they currently do. Chardok aoe groups on live often required 5 to 6 enchanters just to kill half the mobs your average p99 ae group pulls.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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