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#1
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you know what, chardok list is was 2 long for me to get in
NERF PLEASE
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#2
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as stupid as chardok aoe it kinda has an important role by allowing newer players to level multiple level 60s in a reasonable time to compete for raid mobs
without chardok aoe people who joined the server after account selling got banned would be even more screwed in the raid game | ||
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#3
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don't even try to pretend that you remember pulling half a zone and didn't lag a single bit. everyone that played back in 1999-2001 remembers how unstable doing this shit was. this thread is filled with liar's that pretended they played then with fake memories to keep this crap going on here.
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#4
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Quote:
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#5
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Yeah lag is not that important an issue. Its a classic server and we all want to play "classic" eq otherwise we wouldn't be playing on a "classic" server.
Missing out on 2/3's of the leveling required to get ot 60, as much as people think its cool, is actually bad and this bug / lack of feature / exploit whatever you want to call it is stealing everyone's leveling fun away. The Chardok Mafioso defending this racket is not interested in you getting to 60, they just want to steal your fun away and your plats too. Violence against Sarnaks - Just say NO (or at least violence them 20 at a time), its more pleasant. | ||
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#6
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jesus christ you guys are dumb, if it was ever super laggy you could just look straight down in first person mode and be fine. it's not that hard for a group of people to look straight down and start spamming spells once they hear mobs next to them.
if what you're saying was true about the lag then it would have been impossible to move around the tunnel with 120+ animations of players at any one time. it was never that bad, and if it was there was an easy way around it | ||
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#7
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you know what's not classic? knowing how many xp points were required to get to max level
fat hypocrite | ||
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#8
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FACT: This thread delivers.
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#9
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There really was mob leashing. However, it was restricted by zone. No classic zone ever had it. Starting in Kunark it did exist for some outdoor zones but likely not from dungeons.
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#10
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In other words, while this might be a "classic" feature that is missing its still not going to stop Chardok AE groups even if implemented because dungeons didn't have it.
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