Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 02-20-2013, 02:46 PM
Smedy Smedy is offline
Planar Protector

Smedy's Avatar

Join Date: Mar 2011
Posts: 4,578
Default

Good topic, hope someone with knowledge and access and time to fix it reads it though.

I played during velious era so i don't know shit about kunark, but root or blind wasn't an issue for me at 120mr on velious atleast.
__________________
Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
  #12  
Old 02-20-2013, 02:53 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

blind should def not be an issue at 120 mr lul

root should be like 5% chance at 140
__________________
Current Games:
Naw
  #13  
Old 02-20-2013, 08:50 PM
Tomatoking Tomatoking is offline
Banned


Join Date: Dec 2012
Location: Southeast Florida
Posts: 988
Default

Quote:
Originally Posted by Handpartytowel [You must be logged in to view images. Log in or Register.]
what happens when you cast a fire / ice/ poison nuke on someone with 0,50,100,200,300 fr?
what about mr nukes?
what about roots without dmg?
what about roots with dmg?
how did mez resists work?
whirl?
cleric / wiz stun?
mr dots?
fr / pr / dr dots?
how do partial vs full resists work for these situations?
for cc spells how is partial duration calculated

*edit* nigron posted much while i was typing this out, assume all is answered. others are welcome to chime in here too.

does not matter what anyone posts , confirms , says


Staff

Does

Not

Care

Why should you?
  #14  
Old 02-20-2013, 08:58 PM
Handpartytowel Handpartytowel is offline
Sarnak

Handpartytowel's Avatar

Join Date: Jan 2013
Posts: 302
Default

Quote:
Spell:Gasping Embrace (47)
Resist: Magic
PVP Resists(base): -42 <- ten levels lower
PVP Resist(Max): -57 <- ten levels higher then caster
PVP Resist calc: 133< number to beat the spell's effect out-right

result:
1.) target is 10 levels lower, -57 is their starting point. so they would need a 190 Magic resist to outright resist the spell
2.) target is 10 levels higher, -42 is their starting point. so they would need a 175 Magic resist to outright resist the spell.

what are pvp resists(base) and pvp resists (max)? i see that they are properties of the spell and somehow relate to the caster v target level difference, but you dont explain this at all.

so basically we apply the resist mod for the spell(in this case 0), something to do with resist base and max to the target's mr, and if that value is >= resist calc (133), we get full resist.

Quote:
with the exception of unresistable spells, in PVP there is a 10.5% chance to resist the spell if you do not meet the saving value.
conversely there is a 5.25% chance of the spell landing anyway -- Dr. Nirgon's note, again if you do not meet the saving value, otherwise it will not land if you meet the value no matter what!!! AKA - 164 magic resist means 0 roots ever, not 5.25%. A naked can resist, for instance, conflagaration 5.25% of the time... but not lure of frost.
with damaging spells the power of them or "how hard they hit" if they land is directly correlated to how close they came to the number. minimum of 25% dmg."
if we dont get full resist, there is still a 10.5% chance to resist, but 5.25% chance of spell landing AFTER you make the 10.5% check for it to be resisted? but not lures? honestly this paragraph is unreadable.
  #15  
Old 02-20-2013, 09:01 PM
Tomatoking Tomatoking is offline
Banned


Join Date: Dec 2012
Location: Southeast Florida
Posts: 988
Smile

Quote:
Originally Posted by Handpartytowel [You must be logged in to view images. Log in or Register.]
what are pvp resists(base) and pvp resists (max)? i see that they are properties of the spell and somehow relate to the caster v target level difference, but you dont explain this at all.

so basically we apply the resist mod for the spell(in this case 0), something to do with resist base and max to the target's mr, and if that value is >= resist calc (133), we get full resist.



if we dont get full resist, there is still a 10.5% chance to resist, but 5.25% chance of spell landing AFTER you make the 10.5% check for it to be resisted? but not lures? honestly this paragraph is unreadable.
after your investigation make sure you submit your report to rogean so he can put it in his folder labeled HAHAHAHAH

[You must be logged in to view images. Log in or Register.]
  #16  
Old 02-20-2013, 09:06 PM
Handpartytowel Handpartytowel is offline
Sarnak

Handpartytowel's Avatar

Join Date: Jan 2013
Posts: 302
Default

Quote:
Originally Posted by Tomatoking [You must be logged in to view images. Log in or Register.]
does not matter what anyone posts , confirms , says


Staff

Does

Not

Care

Why should you?
not sure yet. maybe if i fix this on my own server and give the staff the code they will implement it on p99.
  #17  
Old 02-20-2013, 09:15 PM
Tomatoking Tomatoking is offline
Banned


Join Date: Dec 2012
Location: Southeast Florida
Posts: 988
Default

not likely

but if you can release a pvp server with proper resist code , people would play on it
  #18  
Old 02-20-2013, 09:19 PM
Handpartytowel Handpartytowel is offline
Sarnak

Handpartytowel's Avatar

Join Date: Jan 2013
Posts: 302
Default

Quote:
Originally Posted by Tomatoking [You must be logged in to view images. Log in or Register.]
not likely

but if you can release a pvp server with proper resist code , people would play on it
believe me, i know that there is between little and no hope of anything worthwhile ever getting fixed on this server, but i am still interested in learning how the mechanics should work. in addition, if we can give the non-existent devs a logical model to translate into code, it just makes their job easier.
  #19  
Old 02-20-2013, 09:23 PM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

i think the current system is fine except for partials, and some specific things like blind, mage pet root, etc.

root doesnt land that often, and has an additional chance to break when you take damage. i dont know what all the cry is about

-------------

i did always like the idea of resists scaling with the era to match gear though. so during classic say you'd need 80 FR to partial 25% of the time, 110 to partial the same amount in kunark, 140 the same in velious. (or something similar, you get the idea). But no reason to worry about this now, because velious is out on the horizon.. somewhere
  #20  
Old 02-20-2013, 09:26 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Handpartytowel [You must be logged in to view images. Log in or Register.]
but not lures?
Or tash/malo/mala etc.

Point being, a naked person (aka 25hp) still has a flat out chance to completely resist the spell even though they don't meet the saving value. Yes, even with wizard -10 modifier.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:06 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.