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#1
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If this was the case just run around with 5 warriors and a cleric and keep them all in berserk mode. The rest of the classes in EQ can sit on the sidelines and watch them get reamed. And no a Wizard is not a gimped Enchanter. A wizards DD's are far superior in every way. More damage, and no refresh. Enchanters have nice dmg'ing spells no doubt. But they are incomparable to that of a Wizard. Dimentia I think is an Enchanters best damaging spell hitting for 675 max, with an 8 second refresh timer and a 6 second casting time. Sunstrike is the Wizards highest damaging spell that has a 7 second cast time and only 2.25 second refresh timer and hits for 1615 damage. It's not even close. | |||
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Last edited by Houdiny; 08-08-2012 at 03:35 PM..
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#2
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I put that first sentence because the OP was talking about this 'great wizard' who did a lot of stuns and roots, i.e. played like a enchanter, except without mez or buffs. And did less damage too. A 60 wizard with clarity gets 30 mana/tick regen and spells that do about 4 damage/mana. That equates to almost exactly 20 damage per second. An enchanter charmed pet does 100 damage per second. Granted those seconds aren't the same (all seconds/combat seconds) but still, if you are fighting 1/5 of the time your group sucks.
Of course all this changes on a raid scenario. Also no warrior is going to steal aggro from a paladin unless the paladin is asleep at the wheel. | ||
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#3
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I would like to add that we get these posts every so often about 'oh, all you other wizards suck, *I* know the true way to play the class' when its simple mathematics that wizards are the absolute worst class for any xp group, well behind druids and rangers even.
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#4
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Say I do 20% dmg of a mobs life in one nuke, if I land two of those nukes I'm essentially doing 40% of that mobs life. That's almost half as much as the rest of the group. As long as lulls in the group allow me to do that I can stay on top of DPS without much problem. Your simple mathematics tells me that if I'm doing 40% of a mobs life and the other 5 group members combined are doing 60% who do you think is going to be doing the most damage out of said group? I do realize things change from zone to zone, with mobs and hp's and percentages. But your simple mana/damage ratio doesn't necessarily hold up. I have quarreled many times of the ins and outs of the Wizard/Sorc class in many games spanning 15 years of experience. I'm not always right, but in the end I have always been known for and appreciated for the DPS I bring to the table. And if all the others sending me tells for groups can see it then that's all that matters to me. | |||
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Last edited by Houdiny; 08-08-2012 at 04:38 PM..
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#5
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#6
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Of course, as I have stated 50 times in this thread, all of this calculus changes for raiding in general and for Kunark bosses in particular where wizards are absolutely devastating. | |||
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#7
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I think the OP was talking about exp grind situations. I don't think you will get many who will disagree that wizards rule in alot of raid situations.
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#8
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Str, Dex, Agi, Sta, Cha, Attack do nothing for a wizard. All a wizard needs is mana regen. Even there gear doesn't make much difference. Because once a wizard starts unloading mana at that point it becomes a game of regenerating mana not how hard you are hitting. Gear does help you store more mana and eventually get off more nukes but it's not going to make your spells hit any harder. | |||
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#9
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#10
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wizards without crack in a group chain pulling mobs will have a hard time nuking more than once per pull if that.
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