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#11
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#12
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From what I remember a small subset of aggro mobs (undead mostly) would stick on anyone you drug them past regardless of what that person was doing assuming you had done no damage. So if I aggroed a skeleton (or ghoul, mummy, spectre, etc) I could run past someone and instead of chasing me the mob(s) would turn and beat on the new person.
Now for mobs that are aggro but do NOT follow the undead aggro anything view, this works a little different. If you aggro that mob and then run it past someone they get proximity aggro. The mob will not immediately turn and beat on them, but they are now on the mob's hate list. Now if the person who just got proximity aggro then generates a ton of aggro by healing someone or by being healed a large amount, for instance, they could move up the hate list and have the mob turn and come back for them or the person that healed them. If that makes sense? | ||
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#13
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It obviously doesn't just change the game because of griefing, it gives players more fear, and keeps them on the look out for trains, where in this server they have plenty of warning and can zone out for the most part. This can easily be accidental as much as it can be on purpose and sometimes the player is just flat out in the way and there's no other option. | |||
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#14
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#15
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None of this works, my raid can be pulling everything in fear which is obviously KoS and I can stand right in front of the mobs as everyone beats on them but I'll get ZERO proximity aggro.
Even better example, we could break fear and if we sent someone in the zone to aggro the pathers they can stand right next to me getting beat and I can click hide and after that person dies I'll get zero aggro from the mobs even though I was standing on top of them prior to hide. So at the moment it's impossible to give random people proximity aggro by running mobs past them, you'll have to die at their spot or zone and hope it paths back, cause aggro now works with priority on a hate list. | ||
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#16
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__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#17
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#18
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1.) Were fighting a mob that is on an assist faction to the NPC running by you. 2.) Cast a heal/buff/positive spell on the person doing the training 3.) Were sitting down (maybe?) 4.) I cast a negative spell or damage the NPC being trained There were some exceptions to this rule, namely with undead like regular skeletons which would add any players to their hate list as long as they were in proximity. This is usually why Unrest was a bit more deadly than your average dungeon. Its possible this rule also applied to plane mobs, but I can't say for certain. I do remember standing idly around on the bridge in Karnors, having a huge train run by me. I would run to one of the sides and keep a safe distance, and once the trainer zoned, the npc's would walk back to their spawn points, without having added me to their hate list. IF I was fighting another drovlarg while they trained by me, THEN they would have added me to their list. If anyone else has other specifics, please feel free to post. | |||
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#19
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Then there were the faction drolvs who assisted the others but with initial faction weren't kos (to a DE ench)
__________________
Omnimorph - Enchanter
I enchant things... | |||
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#20
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