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  #1  
Old 01-18-2012, 05:00 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Here's some fun proof of just how "social" specters were in classic:



http://www.youtube.com/watch?v=k-zAS...eature=related

This is what I meant by the island should pull. Currently, this is not possible on red or blue and should be the case. This character, presumably 50 pulls the far right specter, the far left one comes. I cannot duplicate this on red or blue.

It was indeed possible to get 5 spectres if you pulled even just a single corner one as a lvl 36 or so.
Why does the text say "debug: ...." in the chat logs?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #2  
Old 01-18-2012, 05:08 AM
Lazortag Lazortag is offline
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Some possible evidence:

http://web.archive.org/web/200105291...t.asp?id=92632

Quote:
Submited by: Anonymous On: 4/22/2001 3:21:36 AM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
Very nice pic, the guy who took looks like he is about to get it he he. Spectres are not hard but breaking the spawn is.
http://web.archive.org/web/200105191...show&BID=58130

Quote:
Submited by: Alanus On: 8/4/2000 4:39:27 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
I have hunted these things a lot now, and will tell you some info about it. They hit for up to 96, and they double a lot and can bash and kick up to 40 or so. They see through invis to undead. They only cast one spell, life tap, and they have a proc that stuns you for a few seconds. They drop opals, emeralds, black pearls, pearl rings, jade rings, and up to 6pp or so. Me (43 paladin) a 43 mage and 43 necromancer were taking the whole island in oasis pretty easily. Best strategy is to have necro cast darkness, and paladin cast spook undead while pets and paladin keep whacking, and mage and necro can throw in dots occaisonally. Mage can summon lev rings as well. To break spawn we usually have me go up there and pull like normal, get 3 or so, and if we cant take them i kite them around (on me, not newbies) while the necro and mage pick them off one by one. They are excellent experience. I can solo one, but its usually pretty close. Fear undead is your friend against these boys.

Alanus Silverbullet
Level 43 High Elf Paladin
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #3  
Old 01-19-2012, 03:13 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Here's some fun proof of just how "social" specters were in classic:
http://www.youtube.com/watch?v=k-zAS...eature=related
This is not an original classic eq video IMHO. It is a test video for eqclassic or something similar using an old client.

Quote:
To break spawn we usually have me go up there and pull like normal, get 3 or so, and if we cant take them i kite them around (on me, not newbies) while the necro and mage pick them off one by one.
Okay so there are a few specifics which need to be known to change this.

-Should spectres aggro socially? That would explain more than 1 coming. The comments don't specify if they are pulling from range with a projectile or aggroing by distance. --If they are social, should they assist other undead, or only other spectres?

-Should spectres have a higher aggro radius than other npcs in Oasis? This could also explain more than 1 coming.
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  #4  
Old 01-19-2012, 05:49 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This is not an original classic eq video IMHO. It is a test video for eqclassic or something similar using an old client.

Okay so there are a few specifics which need to be known to change this.

-Should spectres aggro socially? That would explain more than 1 coming. The comments don't specify if they are pulling from range with a projectile or aggroing by distance. --If they are social, should they assist other undead, or only other spectres?

-Should spectres have a higher aggro radius than other npcs in Oasis? This could also explain more than 1 coming.
I think it's implied in the comments I linked that Spectres have a higher aggro radius. Along with Nirgon and others' memory I'd say there's enough evidence for a change. And they do aggro socially already on p99. I have no idea if they should assist other undead (nor how I'd find evidence on that [You must be logged in to view images. Log in or Register.])
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #5  
Old 08-22-2012, 10:43 PM
Nirgon Nirgon is offline
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A spectre should life tap the closest kos target if rooted.

If you run a spectre over top of someone, it should aggro them like most other undead.

See zombies, mummies, skeletons.

As Ambrotos wisely pointed out and joined an overall issue, the "search" mode and adding players to its hate list needs a look. Some NPCs have different behaviors of when they add.

For instance if I aggro a factioned kos guard and run it past someone else who is kos, it should not attack. A spectre, however, would.

If a kos player who is noted hated by a guard sits next to a rooted guard, I believe they should be safe.

I realize this is inconvenient for some but the goal here is to emulate a classic everquest server. Maybe seeing these things working will be pleasing in the respect of a classic experience restoration.
Last edited by Nirgon; 08-22-2012 at 10:46 PM..
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