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  #11  
Old 10-11-2011, 04:47 AM
dogbarf dogbarf is offline
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Quote:
Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]

But yea, I agree that it should be like normal EQ for resists and durations and not TZVZ.

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Glad we agree.
  #12  
Old 10-11-2011, 09:03 AM
Bockscar Bockscar is offline
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Spells had the same duration on players as they had on mobs. Snare should last minutes. Root can break early and from damage, so that's harder to determine, but the base duration should be the same.

If you're low-level, it's possible that this is why your snare didn't last very long. The duration starts really low and it gains a tick per level or something.
  #13  
Old 10-11-2011, 10:51 AM
Lazortag Lazortag is offline
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I believe snare is limited in duration in pvp because of a client-side issue. Someone addressed this in another thread.
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  #14  
Old 10-11-2011, 10:53 AM
Billbike Billbike is offline
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I remember being ensnared for 11-14 minutes on TZ in 03. May or may not be relevant here.
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  #15  
Old 10-11-2011, 10:55 AM
Lasher Lasher is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I believe snare is limited in duration in pvp because of a client-side issue. Someone addressed this in another thread.
I heard a dev say something like that as well
  #16  
Old 10-11-2011, 01:01 PM
dusk883 dusk883 is offline
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Under no circumstances did Snare work for "full duration" on the team servers anyway. It was a short lived spell that worked entirely different in pvp than it did for pve. IMO.

And in no way should it work for 3 minutes or whatever... well, maybe if egg shaped pummies are in game, I won't care ...otherwise it's a ridiculous notion
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  #17  
Old 10-11-2011, 01:07 PM
Sorath Sorath is offline
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It last full duration, unless you peel it.
  #18  
Old 10-11-2011, 01:10 PM
Bockscar Bockscar is offline
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I certainly remember getting ensnared for 14 minutes in PvP.
  #19  
Old 10-11-2011, 01:13 PM
Sniperfire Sniperfire is offline
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Quote:
Originally Posted by dusk883 [You must be logged in to view images. Log in or Register.]
Under no circumstances did Snare work for "full duration" on the team servers anyway. It was a short lived spell that worked entirely different in pvp than it did for pve. IMO.

And in no way should it work for 3 minutes or whatever... well, maybe if egg shaped pummies are in game, I won't care ...otherwise it's a ridiculous notion
you know how many times we talked in vent about ensnares and how long you had to wait for it to leave with no pell.........ensnare lasted full duration if it landed period on SZ
  #20  
Old 10-11-2011, 02:28 PM
Muaar Muaar is offline
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It was easier to resist but IF it landed it was full duration. Making it a reduced duration really nerfs the spell because it never lands anyways.
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