![]() |
|
#12
|
|||
|
Spells had the same duration on players as they had on mobs. Snare should last minutes. Root can break early and from damage, so that's harder to determine, but the base duration should be the same.
If you're low-level, it's possible that this is why your snare didn't last very long. The duration starts really low and it gains a tick per level or something. | ||
|
|
|||
|
#13
|
|||
|
I believe snare is limited in duration in pvp because of a client-side issue. Someone addressed this in another thread.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
|
|
|||
|
#14
|
|||
|
I remember being ensnared for 11-14 minutes on TZ in 03. May or may not be relevant here.
__________________
Greattaste, Halfling Druid
| ||
|
|
|||
|
#15
|
||||
|
Quote:
| |||
|
|
||||
|
#16
|
|||
|
Under no circumstances did Snare work for "full duration" on the team servers anyway. It was a short lived spell that worked entirely different in pvp than it did for pve. IMO.
And in no way should it work for 3 minutes or whatever... well, maybe if egg shaped pummies are in game, I won't care ...otherwise it's a ridiculous notion
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
| ||
|
|
|||
|
#17
|
|||
|
It last full duration, unless you peel it.
| ||
|
|
|||
|
#18
|
|||
|
I certainly remember getting ensnared for 14 minutes in PvP.
| ||
|
|
|||
|
#19
|
||||
|
Quote:
| |||
|
|
||||
|
#20
|
|||
|
It was easier to resist but IF it landed it was full duration. Making it a reduced duration really nerfs the spell because it never lands anyways.
| ||
|
|
|||
![]() |
|
|