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-   -   Snare lasts 18 second (/forums/showthread.php?t=51271)

dogbarf 10-11-2011 03:39 AM

Snare lasts 18 second
 
After casting snare on my naked self 7 times to get it to stick. Snare only held for 18 seconds.

I remember snare lasting full duration when it landed in pvp? This was classic wasn't it?

Can anyone tell me how long ensnare lasts on beta? I remember it lasting 7+ minutes.

These spells lasting only 18 seconds is a HUGE nerf to druids and rangers and pretty much all casters in general.

If we are going to have a "classic resist rate" can we have classic cc duration? Or are casters just expected to get shit on once melee get 3 pieces of mr gear and a resist buff?

Envious 10-11-2011 03:51 AM

Oh please, make snare rape me for 3minutes, and ensnare the fuck 3hrs.

No clue how long it lasted on live... but its a giant dildo in barbed wire to have either land on you as it rapes your movement buff.

dogbarf 10-11-2011 03:52 AM

Since we arent keeping it classic, can we have vz/tz resist system?

Envious 10-11-2011 04:04 AM

You "remember" it lasting full duration?

Nobody even knows if you played classic.

Post this in bugs, with some substantial proof that it was full duration. Or, if you have no proof, which it seems you dont... sit and continue to wait for someone to collaborate in this thread.

Darwoth 10-11-2011 04:08 AM

if a snare or root actually landed then yes it stayed on for the full duration if the target didn't pumice it, ive noticed a lot of emulators have it last only a few ticks so i assume there is a generic source code most of them use.

Envious 10-11-2011 04:14 AM

Did root have a chance to break on dmg in classic?

I kept 2 accounts worth of mules with full bags in bank and on person of Egg shaped pumice... so, I had insta dispel until I quit in Velious. Hence, I dont remember the duration of that crap.

Pumice, then Jboots, and never stopped. /shrug

dogbarf 10-11-2011 04:15 AM

Quote:

Originally Posted by Envious (Post 430372)
You "remember" it lasting full duration?

Nobody even knows if you played classic.

Post this in bugs, with some substantial proof that it was full duration. Or, if you have no proof, which it seems you dont... sit and continue to wait for someone to collaborate in this thread.

You must not have played classic.

These changes came in way late, and should not be in if pvp is going to be considered classic at all.

http://everquest.allakhazam.com/hist...es-2004-2.html

August 11, 2004

- Player spells now have a separate duration field for PvP. Individual spells will continue to be tuned during beta.
- Player spells now have a PvP specific resist mod. Spell lines with
resist mods differing from their normal adjusts initially include:
Movement Rate
Root
Enthrall
Mana Drain
Stuns
Direct Damage
Damage over Time
Pet procs/innates

- Lowered the duration of most snare, Enthrall, and Root spells and
abilities.

Envious 10-11-2011 04:22 AM

Add in a link and toss it in bug forums.

Let Rogean sort it out.

Darwoth 10-11-2011 04:23 AM

Quote:

Originally Posted by Envious (Post 430378)
Did root have a chance to break on dmg in classic?

I kept 2 accounts worth of mules with full bags in bank and on person of Egg shaped pumice... so, I had insta dispel until I quit in Velious. Hence, I dont remember the duration of that crap.

Pumice, then Jboots, and never stopped. /shrug

had a chance to break on damage, snare stayed on full duration until dispelled regardless of damage.

tmoneynegro 10-11-2011 04:35 AM

Quote:

Originally Posted by dogbarf (Post 430357)
I remember snare lasting full duration when it landed in pvp? This was classic wasn't it?

Don't remember if ensnare lasted the full 10 minutes or whatever on EQ live, but it did last a long ass time. Whatever is on this server now is probably Null's bastardized version of EQ PvP.

Quote:

Originally Posted by dogbarf (Post 430357)
These spells lasting only 18 seconds is a HUGE nerf to druids and rangers and pretty much all casters in general.

Lol @ huge nerf. Maybe a huge nerf for level 10 PvP, not level 50 PvP against well geared players since nobody used it against those. But yea, I agree that it should be like normal EQ for resists and durations and not TZVZ.

Quote:

Originally Posted by dogbarf (Post 430357)
Or are casters just expected to get shit on once melee get 3 pieces of mr gear and a resist buff?

How are you going to get "shit on", at any given time you can easily run away. It sounds like you want it so melees get shit on with easily landable snares and 0 channeling skill to pumice it off. Can your post be any more hypocritical.

Quote:

Originally Posted by dogbarf (Post 430369)
Since we arent keeping it classic, can we have vz/tz resist system?

Oh, so now we get to the real point of this guy's post. It's some moron from TZVZ posting anonymously. He's not a very good player so wants giant game breaking spells put in game so he can get free kills without any actual effort.


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