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#1
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Right, but 90% of the changes in classic content are because of unintended results, yet I don't think anyone is demanding that manastones or dropped jboots or easy money farm spots shouldn't be put in. The question for me would be whether or not it's heinously game breaking for bards to have a get out of jail free card or if it's a fun aspect of the classic experience that should make it in.
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blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#2
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According what you are saying, any item every nerfed should be REPLACED with the nerfed item, not left in the game at all. The selos mechanics is no different -- keep it in the game til velious as it was classic. If not, remove any pre-nerf item that's ever been dropped in the game because it's the same argument. Just like Circlet of Shadow per nerf items will still be in the game after velious, but only onward the new ones will drop (Selos will be patched velious+ , but before velious, we should have the classic mechanic) (/wave Valentin)
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Last edited by xblade724; 10-26-2014 at 11:43 PM..
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#3
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Selo's did indeed break root and snare until right around velious era. BUT if you want classic then... Denon's should be resisted all the damn time on anyone with 80+ pr and the stun should be .1 not 1 second. Brusco Bombastic bellow's did not land on anyone with 80+ mr and the stun duration was not amplified by epic. Dirge was often partial ed or fully resisted by anyone with over 100+ mr Chants were often fully resisted by anyone with 100-120 mr fr Bard is one of the least classic classes on red99, all the buffs in there favor. Bard's don't see how great they are until level 59 though lol. So if you want classic changes to bards and your not 59, you are screwing you're own class so hard. | |||
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#4
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It only breaks if selos is already active and most Bards have high MR anyway, just add it | |||
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#5
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Change wasn't put into affect till 2001... How can you argue that it shouldn't be in?...
The change was put into affect a month after Velious release.. | ||
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#6
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I am pretty sure this will end up going the same way as the pet charm bug that was in well past Luclin, which is not being included.
Thanks for the bug report though, I was not even aware it worked this way for that long :x | ||
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#7
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So are we doing basically a completely custom item/spell/resist/pvp ruleset tacked on top of P99 content then?
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#8
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Selo's breaking root and snare is way overpowered. Even without this, bards are the best pvp class.
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#9
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How is it overpowered exactly? Root will almost never land in the high end and almost no one will try casting it. At lower levels this will be extremely useful, but no more useful than other powerful low level abilities, like, say... root, which many classes get. And you can't stay low-leveled forever. I just don't see how big of an advantage one would get from this - I really think you get more of an advantage from being able to root people (non-bards) at low levels than Bards do from being able to avoid root. After all, being able to break root on command is only powerful if you consider root to be powerful [You must be logged in to view images. Log in or Register.].
If it's classic it should stay in.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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Last edited by Lazortag; 10-17-2011 at 07:35 PM..
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#10
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Well you dont have to worry about this part, since Null's adjusted resist system will have root landing somewhat at high MR, just maybe for a shorter duration. So in light of that, the other changes make sense. | |||
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