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  #11  
Old 09-18-2011, 07:36 PM
pojab pojab is offline
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to make it so you cant explot this, make it so the signatures/items are purchasable with plat, and these items are lootable, rather than created out of thin air.

additionally you could make it so only players currently carrying sigs / sig items can loot sig / sig items. this makes it so you essentially have an opt in, much lower stakes version of item loot that also works as a plat sink and gives some value to plat.

i think everyone gets from the original posts that any items purchasable with sigs are expendable, non game changing items.
  #12  
Old 09-18-2011, 07:41 PM
Lasher Lasher is offline
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Quote:
Originally Posted by pojab [You must be logged in to view images. Log in or Register.]
to make it so you cant explot this, make it so the signatures/items are purchasable with plat, and these items are lootable, rather than created out of thin air.

additionally you could make it so only players currently carrying sigs / sig items can loot sig / sig items. this makes it so you essentially have an opt in, much lower stakes version of item loot that also works as a plat sink and gives some value to plat.

i think everyone gets from the original posts that any items purchasable with sigs are expendable, non game changing items.
I like that idea
  #13  
Old 09-18-2011, 07:44 PM
JayDee JayDee is offline
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a lot of thought going into this idea that will never happen
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  #14  
Old 09-18-2011, 07:46 PM
Ogre Ogre is offline
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so like diablo 2 ears?
  #15  
Old 09-18-2011, 07:48 PM
greatdane greatdane is offline
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Quote:
to make it so you cant explot this, make it so the signatures/items are purchasable with plat, and these items are lootable, rather than created out of thin air.

additionally you could make it so only players currently carrying sigs / sig items can loot sig / sig items. this makes it so you essentially have an opt in, much lower stakes version of item loot that also works as a plat sink and gives some value to plat.

i think everyone gets from the original posts that any items purchasable with sigs are expendable, non game changing items.
If you can get the same reward for plat, it kinda removes the emphasis on sigs and the need to PvP a lot if you want to keep these consumable benefits going. If you can only sig someone once a day, it's barely exploitable. Maybe two friends will trade kills once a day and shit like that, but if it's against the rules, that alone will deter most, and the benefits from doing it are minimal if you could just get 20+ sigs a day the normal way. I mean, if a traveler boots potion costs 10 sigs, you'd have to kill-trade a hell of a lot of buddies to get any real reward out of it.

There doesn't need to be a plat sink. Everquest doesn't suffer very much from inflation, and with a small playerbase that's busy PvPing instead of sitting in Sebilis 16 hours a day, the inflation will be that much slower. Plus a lot of cash will go into pumice, crimson potions, jewelry mats for resist gear etc. that doesn't really happen on a PvE server.
  #16  
Old 09-18-2011, 07:57 PM
pojab pojab is offline
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on the contrary it gives more incentive to pvp since you actually get a reward, and it makes it more intense because your plat might mean a little more.

something like this would make plat worth something, supporting a currency based economy rather than a gem/item one like vztz has always had.
  #17  
Old 09-18-2011, 07:59 PM
greatdane greatdane is offline
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Maybe. I meant for the sig rewards to be minor conveniences, though. Not something hugely crucial to everyone. I wouldn't want to see a heavy custom element on the server. Some of my examples can be bought with cash anyway - pumice, high-end arrows, trav boots.
  #18  
Old 09-18-2011, 07:59 PM
pojab pojab is offline
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now im completely fine with just coin loot like always, but since its a thread on a sig concept, i thought i would throw in an idea ive had on this since item loot left vztz 1.0
  #19  
Old 09-18-2011, 08:02 PM
greatdane greatdane is offline
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It should be so that you can make the choice between collecting sigs as trophies and spending them on small benefits, without gimping yourself by keeping them. Part of the idea is that people might want something to boast about now that yellow text is gone. But I guess heads can serve as trophies while sigs are the reward. I don't know if the server can generate a unique head object for every name you kill, that might be an obstacle.
  #20  
Old 09-18-2011, 09:28 PM
Bardalicious Bardalicious is offline
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Lol at this thread. [You must be logged in to view images. Log in or Register.]
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