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  #1  
Old 12-20-2021, 07:33 PM
Danth Danth is offline
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I'll quote my own thought from a different recent thread rather than re-type the same thing:

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I don't think [adding clarity to the wizard] fixes much. Instead it'd simply turn the wizard into another class that people grudgingly invite because it can cast a single spell every half an hour, without actually raising its single-target damage per minute enough to make people genuinely want it for that role in a typical group. I don't like that type of band-aid effort to improve class desirability. There's too much of that already in EQ. The wizard isn't hopeless as-is. It already solos perfectly well via quadding and its group utility is acceptable with stuns, snares, and evacs. All it really needs is some kind of sustainable single-target damage source so that it can actually keep up with the other damage-oriented classes instead of constantly lagging down near paladin-level. Maybe it needed wizard-only wands through the level spread that could cast spells similar to the VP/Velketor click robes, or simply a dramatic mana efficiency improvement on [some of] its single-target spells. Do something like that and it's fine.

Of course, that type of alternation--minor as it may be--falls outside P99's scope.
  #2  
Old 12-21-2021, 11:43 PM
Vivitron Vivitron is offline
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My idea: dd-breaks-root should have been restricted to single target spells. Get 3-4 non-summoners in camp? Let the druid or wizard blow them up.

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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I'll quote my own thought from a different recent thread rather than re-type the same thing:
It really would have been good if wizards got decent sustained dps from click itemization throughout the timeline.
  #3  
Old 12-20-2021, 08:16 PM
unsunghero unsunghero is offline
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I feed off class envy. It sustains me
  #4  
Old 12-20-2021, 08:27 PM
starkind starkind is offline
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Giving wizards a full manabar lay on hands would be cool. Usable once every 72 mins. Along with a doubly efficient harvest.

And bring their single target dds upto like 12 dpm at high lvl. Give them more single target stuns that land on mobs up to lvl 57 and are .5 seconds casts. Long enough stun so they can run a full 8 seconds lead. Give them a dd line with a blind component. Make that one half the dpm of the efficient line.

A hotkey instant blink or yonder.

Increase their rune strength by half again and also make them .5 seconds cast with slightly cheaper component costs than dots.

All that would bring them in line with how velious melees are tuned and give them solo toolkit options.
  #5  
Old 12-21-2021, 01:56 AM
Shac Shac is offline
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interesting idea. obviously it won't happen.

there are non classic things within reason on p99 and people trying to say otherwise aren't being very truthful.

I'd say instead of the already noted suggestions a wizard that can be better at either running or having more abilities to escape that don't involve gating away. A wizard with a Dead Man Floating and a longer duration Damage Shield comparable to other classes.

Interesting thoughts on an custom/improved QOL P99 server in the future.
  #6  
Old 12-21-2021, 03:44 AM
starkind starkind is offline
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It's ok to theory craft and hypothetical. So many people here get mad about it tho. From a game dev standpoint classic EQ is an interesting starting point. And on live they balanced wizard with more mana, more mana regen, and a line of higher dpm lower dps spells to use when not burning a mob.

All those changes kept wizards in line with their classic feel and they kept their burst dps options until very late expacs, which then pretty much stopped being upgraded as "burst dps" was completely deleted in favor of dps class balance.

Another improvement to wizards in line with classic would be the addition of low hp, high melee defense, very dangerous mobs that would essentially require high burst dps or stealth/snare/root to play around. (Preferably hard to cc and uncharmable, so they weren't exploited)... mobs which could debuff torpor. And where unslowable. Making wizards necessary and useful, or the kings and queens in some areas, or camps. That'd bring interest back to the game. And a full group could probably utilize all their worse DDs in a pinch in order to get around not having a wiz, it wouldn't be as efficient though.

The itemization, hp, ac, atk tuning just got lazier and lazier and more time gated and cookie cutter with newer expacs and mmos. Thats veliouses biggest problem. Luclin reigned that back with new spells and AA that sort of restored the original "im"balance or feel of wizards, mages, rangers.
Last edited by starkind; 12-21-2021 at 03:59 AM..
  #7  
Old 12-21-2021, 10:17 PM
Ravager Ravager is offline
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Good Wizards get groups. No need for crutches. Learn to stun, root and nuke at the most opportune times and groups will love you and you'll never run out of mana. It's nuanced. A good Wizard keeps things moving at a steady pace and the Enchanter in your group can just drive a pet without anyone needing clarity. Get gud.
  #8  
Old 12-21-2021, 11:56 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Good Wizards get groups. No need for crutches. Learn to stun, root and nuke at the most opportune times and groups will love you and you'll never run out of mana. It's nuanced. A good Wizard keeps things moving at a steady pace and the Enchanter in your group can just drive a pet without anyone needing clarity. Get gud.
I mean the problem with this statement is that almost every casting class can root. Stun? Can be nice to have but in many groups it’s not really that needed you’re burning through mobs so fast and usually your tank can just interrupt a caster with a bash. Unfortunately a wizard just doesn’t bring that much to the table
  #9  
Old 12-22-2021, 04:09 PM
Ravager Ravager is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I mean the problem with this statement is that almost every casting class can root. Stun? Can be nice to have but in many groups it’s not really that needed you’re burning through mobs so fast and usually your tank can just interrupt a caster with a bash. Unfortunately a wizard just doesn’t bring that much to the table
Guess I've been playing wizard wrong this entire time then. I'll try to be more useless in groups in the future.
  #10  
Old 12-22-2021, 04:18 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Guess I've been playing wizard wrong this entire time then. I'll try to be more useless in groups in the future.
Not saying it’s bad to do that stuff as a wizard, but thanks for the sarcasm. I’m saying there’s no need to take a wizard in the group just because they can do those things since you can already cover that utility with way more useful classes. Unfortunately wizards were just structured in a way that didn’t work well for the way people played the game (which was different from how the devs thought they’d play it).
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