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  #1  
Old 12-19-2021, 03:39 AM
guggle guggle is offline
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Being able to port is a huge bonus.

I have both. Wiz seems a bit more fun, but I don't do small groups often
  #2  
Old 12-19-2021, 04:21 AM
Jimjam Jimjam is offline
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The huge downtime between kites of a wizard gives you extra time to do some roleplay, so as well as being able to kill the greatest number of mobs in the shortest amount of time (best XP), they also have the best roleplay potential.

Obviously the best class for this mmorpg.
  #3  
Old 12-19-2021, 12:32 PM
Ooloo Ooloo is offline
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Hmmm... kinda wanna make a wizard now. Wiz and bard are still the only two classes I've never played, and I hate bards from all the experiences of them swarm kiting near me, so I refuse to play that class out of spite.
  #4  
Old 12-19-2021, 12:38 PM
Ravager Ravager is offline
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Mages are tethered to merchants selling reagents. I never played a mage, but that seems like it'd be a pain in the butt for a non-porting class.
  #5  
Old 12-19-2021, 12:51 PM
sajbert sajbert is offline
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Wizard is a comfort raiding class and with Velious you may want to have a Rogue for raiding anyway. A rogue will also get you into end-game dungeon groups and you get your epic with ease, unlike with the Wiz epic which is pretty difficult to score. Since the class isn't popular you'd think it wouldn't be that hard but nah, the top guilds are full of wiz alts.

The early levels are atrocious but can be made easier with the soloist's wand. Leveling overall is slow and generally revolves around 6 minute camps. Quadding now is better available even if they nerfed some spots. There's less competition for locations and you have all the spells you need, you will need jbots though. Quadding gets boring but it's fun doing it a few levels. Both 6min camps and quadding makes the wiz an excellent afk-leveler.

I wouldn't recommend Wizard since a Druid can do everything a Wizard can except exel at raid target burst. When the option is Mage though, eh, I find mages to be possibly even more dull and that's another class which goes nowhere once you hit 60.
  #6  
Old 12-19-2021, 01:52 PM
Balimon Balimon is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Mages are tethered to merchants selling reagents. I never played a mage, but that seems like it'd be a pain in the butt for a non-porting class.
It's not a big deal at all, you have to sell sometimes right? Well just sell where you can buy malachite, and if not, bring 1-2 bags worth with you before you go. The biggest limiting factor on mage is finding camps that have enough single pulls to get your maximum exp per hour, definitely not reagants!
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  #7  
Old 12-19-2021, 03:06 PM
PatChapp PatChapp is offline
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Quote:
Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
It's not a big deal at all, you have to sell sometimes right? Well just sell where you can buy malachite, and if not, bring 1-2 bags worth with you before you go. The biggest limiting factor on mage is finding camps that have enough single pulls to get your maximum exp per hour, definitely not reagants!
Yeah I think I ran out of malachite one time. Just not an issue if you plan ahead at all, 2 x10 slot bags last a good while
  #8  
Old 12-19-2021, 03:08 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
It's not a big deal at all, you have to sell sometimes right? Well just sell where you can buy malachite, and if not, bring 1-2 bags worth with you before you go. The biggest limiting factor on mage is finding camps that have enough single pulls to get your maximum exp per hour, definitely not reagants!
just have a druid parked in the same area. Log to the druid to harmony the camp, snare park some away from eachother - whatever needs doing then switch back to mage, summon and destroy the now broken camp.
  #9  
Old 12-19-2021, 03:13 PM
ReoDobbs ReoDobbs is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
just have a druid parked in the same area. Log to the druid to harmony the camp, snare park some away from eachother - whatever needs doing then switch back to mage, summon and destroy the now broken camp.
And you think managing this would somehow be quicker than leveling with a wizard? You're now leveling two different characters, even if you can somehow rationalize that this is faster
  #10  
Old 12-19-2021, 03:44 PM
Jimjam Jimjam is offline
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Isn't harmony like level 5 or 15 ? don't need to level it far. Just a handy tip, especially if you already got a ranger or druid.
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