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-   -   Between wizard and mage. (/forums/showthread.php?t=396482)

starkind 12-18-2021 06:42 PM

Between wizard and mage.
 
So far its been easier to level wizards.

However mage can kill some cool things when they have room to kite and much nicer in grps.

I'm on this mage for the laung haul i think.

Ooloo 12-18-2021 07:38 PM

So wizards basically only suck because they run out of mana right?

What if they just had more mana?

PatChapp 12-18-2021 07:53 PM

Quote:

Originally Posted by Ooloo (Post 3400820)
So wizards basically only suck because they run out of mana right?

What if they just had more mana?

Big brain thinks

starkind 12-18-2021 08:12 PM

Wizard with clicky robes/nukes/wand can probably kill every mob that won't summon and is able to be rooted, snared, kited.

Problem is you need those clickies once a mob gets over 5khp. In order to have much success.

Quad kiting is the most efficient leveling next to bard kiting. It's better than charm because charm is a pain and requires a million APM. Even a liched necro has to work super hard and have a lot of mobs to keep up the exp/hr.

Even just nuking 1 mob they die fast enough even tho the wiz has lower dpm then dots and actual med times they still kill things faster. Because mobs don't require much kiting or root rotting or fear. Plus full exp.

Mages are like a close second here, but still need to outnuke their pets anyway or delete/reclaim pets and at the higher levels if your waiting for your pets to kill mobs... that's time. It's spacing out your kills per hour.

It's just ridiculous how fast a wizard can kill. With root and snare you can split a camp of 3-5 mobs by nuking and camping and easily keep each one down once they're spaced out spawn wise. Especially if you have a twinked mana pool. It is just crazy ez and you get full exp every time.

If you can buy a wizard +mana items and a soloists wand. I highly recommend u experience what it's like to blast like 5 mobs than afk 20 minutes.

cd288 12-19-2021 01:57 AM

If you’re solo killing a single mob wizard can’t even come close to mage. Quad kiting sure you will be more efficient but a mage can get through two to three mobs with a full bar of mana with ease and still get full exp

Jibartik 12-19-2021 02:07 AM

someone said that they should have gotten clarity instead of enchanters and I really think the entire wizard class would be different today if so

guggle 12-19-2021 03:39 AM

Being able to port is a huge bonus.

I have both. Wiz seems a bit more fun, but I don't do small groups often

Jimjam 12-19-2021 04:21 AM

The huge downtime between kites of a wizard gives you extra time to do some roleplay, so as well as being able to kill the greatest number of mobs in the shortest amount of time (best XP), they also have the best roleplay potential.

Obviously the best class for this mmorpg.

Danth 12-19-2021 10:50 AM

Quote:

Originally Posted by Jibartik (Post 3400950)
someone said that they should have gotten clarity instead of enchanters and I really think the entire wizard class would be different today if so

I don't think that fixes much. Instead it'd simply turn the wizard into another class that people grudgingly invite because it can cast a single spell every half an hour, without actually raising its single-target damage per minute enough to make people genuinely want it for that role in a typical group. I don't like that type of band-aid effort to improve class desirability. There's too much of that already in EQ. The wizard isn't hopeless as-is. It already solos perfectly well via quadding and its group utility is acceptable with stuns, snares, and evacs. All it really needs is some kind of sustainable single-target damage source so that it can actually keep up with the other damage-oriented classes instead of constantly lagging down near paladin-level. Maybe it needed wizard-only wands through the level spread that could cast spells similar to the VP/Velketor click robes, or simply a dramatic mana efficiency improvement on its single-target spells. Do something like that and it's fine.

Of course, that type of alternation--minor as it may be--falls outside P99's scope.

---------------------------------------------

Magicians suffer somewhat in a locked Velious era because they're using the same pets they had during Kunark but Velious enemies tend to hit harder and have more health. I'm not sure that they need "fixing" since they're still pretty desired for groups and raids, but they do seem to lose a little relative strength with each expansion from original--Kunark--Velious.

Danth

starkind 12-19-2021 11:15 AM

Quote:

Originally Posted by cd288 (Post 3400948)
If you’re solo killing a single mob wizard can’t even come close to mage. Quad kiting sure you will be more efficient but a mage can get through two to three mobs with a full bar of mana with ease and still get full exp

eh sort of agree still have to wait for pet to kill ur mob some so... in the time it takes a mage to kill 3 mobs efficiently a wizard could have killed them already by about 3 minutes, and med times are actually quite fast once you are high lvl u can get mana back pretty quick... so its iffy

i mean i think there's some grey area room in the 30's for were a mage can like med while pet kills things and u do 1 dmg with a nuke or just help pet survive a little bit.

Quote:

Originally Posted by Danth (Post 3401005)
I don't think that fixes much. Instead it'd simply turn the wizard into another class that people grudgingly invite because it can cast a single spell every half an hour, without actually raising its single-target damage per minute enough to make people genuinely want it for that role in a typical group. I don't like that type of band-aid effort to improve class desirability. There's too much of that already in EQ. The wizard isn't hopeless as-is. It already solos perfectly well via quadding and its group utility is acceptable with stuns, snares, and evacs. All it really needs is some kind of sustainable single-target damage source so that it can actually keep up with the other damage-oriented classes instead of constantly lagging down near paladin-level. Maybe it needed wizard-only wands through the level spread that could cast spells similar to the VP/Velketor click robes, or simply a dramatic mana efficiency improvement on its single-target spells. Do something like that and it's fine.

Of course, that type of alternation--minor as it may be--falls outside P99's scope.

---------------------------------------------

Magicians suffer somewhat in a locked Velious era because they're using the same pets they had during Kunark but Velious enemies tend to hit harder and have more health. I'm not sure that they need "fixing" since they're still pretty desired for groups and raids, but they do seem to lose a little relative strength with each expansion from original--Kunark--Velious.

Danth



pre-velious and pre-kunark especially

wizards are pretty leet for their ability to root and their dpm isnt that bad compared to mid lvl weapons like pgt/dark reaver etc i think they are just undertuned because they can kill a mob fast and delete anything under lvl 40

plus a plethora of instant clickies and that wand in early kunark is super leet too


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