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#1
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I rewrote this script based on a post from an eq developer at the time.
https://web.archive.org/web/20081206033325/http://forums.station.sony.com/eq/posts/list.m?topic_id=143508 It should be working like this, and has been since 2013. If it is not, then create a bug report. Quote:
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#2
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Quote:
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#3
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Quote:
There's no point killing the placeholder because it will depop at 9pm, but it's fine if you kill it because it will repop at 9pm regardless.
__________________
Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 01-02-2021 at 05:48 PM..
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#4
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That is the night spawn cycle, yeah. So you guys are saying it shouldn't depop/repop at 9pm? The dev post technically doesn't say it should! Interesting.
__________________
Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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#5
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I've always found it interesting that it's a FTE policy as well here. No one would wait for you to finish trying alone if you were engaged on live. If you couldn't do 50% of the damage first then whoever did got to loot! That's a huge reason games like ffxi and wow that came after adopted a system where the first to engage locked the mob.
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#6
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I suppose they logged in with their friends until they each got one. Or did random. This doesn’t really happen here. On rallos you needed a character in good standing with the ruling guilds to get one. A lot of things aren't like live was due to population and our communities unique form of pnp. Soloers were frowned on and not favored on live. Less people soloed. People had less good raid gear. Less time. Etc. | |||
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#8
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Couple bans needed in here
Probably beta pixel clingers that still can't figure out AC despite having the exact mechanics posted | ||
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