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#11
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#12
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![]() Yeah. It's very different' than live. As mentioned many times before, the check was at the end of the animation with a kick.
Also, on live, you could skill up on anything you could target, even if it was across the zone. I used to run around and ID stuff when traveling from zone to zone. As I was running, I would just make sure to have something else targeted besides myself and mash intimidate. Skilling up really shouldn't be an issue, however. It skills very fast.
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Reptak - 60 Ikky Monk
Iniquity - 59 Ogre SK Aidar - 54 Woodelf Druid Chimeran - 36 DE Enchanter <The Mystical Order> | ||
#13
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![]() Right now the skill acts as though it's a spell with a resist. In trouble? Press intimidate! It used to require the whole animation and then they would fear making it not instant and unreliable.
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#14
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![]() Anyone else have vague memories of even skilling up on corpses?
I definitely remember it not "casting" until the kick, which you could miss. I've been seeing resists some now too, but I don't remember if that was like on live or not.
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#15
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![]() You could skill up on anything you could target.
You didn't have to be in range. Resists only existed if it were immune or it just didn't work (You're not scaring anyone). | ||
#16
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![]() i can confirm it worked on corpses, also worked on any PCs and their pets, regardless of distance. It also worked on the boat !
and as far as skill ups go, since it didn't have to be successfull to skill up (like when you would be doing it on a mob half across the zone, or a pet, or a player) it would skill up based on USE, regardless of what you were using it on. HERE on p99: best bet is to go to a city, use it on red guards, it will never work, so you can skill up all the way on that. or find any other non-kos mob thats yellow/red to you. | ||
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