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Intimidation
A question about this skill, i seem to remember on live you could train on green con monsters with this skill, atm i have 17 skill all bought and cant raise it at all, havent tryed on blue+ monsters as it would prolly be bad for a rogue to do :)
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Can raise the skill on blue monsters, just tryed to kite arown with a blue mob, just going close to do intimidations trys, is this working as intended? or should you be able to work up your skill on green cons aswell?
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My rogue has only been able to skill up on mobs I can get exp from. I intimidated orc pawns all over commons without a single skill up (was funny as heck to watch though). I instead tried on blue mobs and it started to skill up. I have been able to proc my serated bone dirk and use intimidate to solo certain blue mobs now - and have my intimidation skill maxed for my level. Having never played a rogue on live, I assumed this is how it is intended to work - although pick pocket can be skilled up on greens. I did find conversation that states you should be able to skill up on anything targetable - but I have not found that to be the case:
http://everquest.allakhazam.com/db/skills.html?skill=55 |
Yes i think i skilled up on greens on live back in the days aswell, being 50+ and starting to skill up in groups in SolB Sebilis and so on kinda gets you booted i would think :rolleyes:
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I did my skill ups on yellows/reds in groups. You will get skill ups and it won't work. Win/Win.
Until you get very high skill and then once in a blue moon it will work on a yellow con Sonic Bat and scare the shit out of you and your group expecting a train. |
Guess ill start working on my skill on fear/hate/sky raids, not much can go wrong there anyway :eek:
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Im having a hard time wrapping my brain around this skill being instant in live...i distinctly remember clicking intimidate/instill doubt and a good 6 seconds later or so AFTER the graphic was done would the skill either work or fail, and get the message saying so. I cant find any forums or confirmation of this. Am i going crazy?
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Originally Intimidate was a display of moves and a chance of the mob running away at the kick near the end. No fear skulls and I don't think it even said "soandso is very afraid."
The version here is instant Intimidate and then the moves are displayed as well as the Fear spell effect. |
Evidence (later than 2000) of Intimidate even working on greens and pretty much any sort of target
http://www.gameskb.com/Uwe/Forum.asp...602/Intimidate *You can get skill ups on anything, even inanimate objects. I've gotten skill ups from intimidating corpses and boats. The rate of skill increase is extremely slow though. I do not know if there is a better chance of skill increase if you are successful or not, but it raised very slowly for me. *Also perhaps worthy of note, I did successfully get an Intimidate skill up during a duel. So it clearly doesn't follow the rules for other melee skills... Actual mechanics which does seem to include "flees in terror" as an emote and indication of a fear spell (not sure on this): -Click Intimidate -You have a chance of a skill up at this point. -A few seconds pass, during which you engage in amusing gymnastics. It's also worth noting that you can change targets during this time. -Then there is a check against something, and you have another chance of a skillup, and one of three or four outcomes: a) 'you're not scaring anyone' or 'you can't intimidate yourself!', if you happened to end up with yourself as the target, or if your original target died during the interim. In the first case, you failed the intimidation check. In the second, I don't think it does a skill check. b) Target out of range. That means you -succeeded- but the mob wasn't close enough to appreciate your efforts. But you can get a skillup. :) c) Target has resisted your fear spell. That means you succeeded, but then it did an MR check, and you still suck. :) d) non-melee for XX damage, mob flees in terror. Congratulations, you did it. :) The non-melee does seem to imply that a kick is involved. |
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