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#1
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Got beat.
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#2
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Quote:
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#3
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Quote:
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#4
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Quote:
ERA: Lost Dungeons of Norrath | |||
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#5
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Quote:
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#6
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Exactly. I would like very much to see my 500k increase in value over time.
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#8
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In no way was he describing inflation. Inflation is a general increase in prices. He was talking about combating DEFLATION which is a general DECREASE in prices. The reason he doesn't want deflation is to (1) encourage the player crafters to continue to supply the market because they will actually see reasonable profits if prices stop being depressed and (2) maintain a higher level of prices in general so that the items they are farming/hording continue to have value in the market.
In general items are becoming LESS expensive over time because there are more of them in the market. The pace at which these items become less expensive is only being slowed by the rate at which new platinum is created in the game world. To be honest with how many fungi tunics exist in the game they should cost no more than 15k, but because plat keeps being generated the price doesn't fall very fast and is still around 40-45k as people have greater wealth now than they had 3 years ago. | ||
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#10
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From a macroeconomics standpoint, I'd say leave the economy alone and let supply/demand determine the price for all goods/services in the tunnel.
The Classhole in me says 'not classic' to the tranix crown idea. There are other very large problems to adding additional plat-sink-for-phat-lewts mechanisms like this into the game. Also recharges are currently a decent plat sink for the Norrath Economy, you'd be surprised. My buddy quit with >3M pp, so thats another avenue of plat 'leaving' the server in terms of circulation I think most people can agree here though, most interest for items will be targeted at the same few categories of items. That is to say, you will have items most people want and items most people wont look twice at. The items people want can be further categoriezed: The top 3 or so items for each slot, NO-DROP Best In Slot gear (though this is more pertinent to DKP economies) The top 3 or so items for each slot, TRADABLE This follows the trend for obvious reasons Clicky items - Shiny brass idol is a great example has been steadily increasing in value forever and the price history probably most accurately represents the Real inflation rate of platinum on this server. Utility items- Pre-nerf Circlet of Shadows, Fungi, Haste, Amulet of Necropotence, Bladestopper, Puppet Strings. The effect I think you are seeing is that most players have access to the top 3 tier TRADABLE items now because of the availability of platinum. The number of items people really 'dont want' is really growing though, but with multiple expansions out, this is expected to be the case as well. So the result is we see a bunch of <100pp items in the tunnel and a bunch of stuff upwards of 20k. Not gonna summarize all that, but I still cant really understand why you think that the p99 economy needs a 'stimulus package' or why any GM would stimulate an economy in a MMO | ||
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