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#11
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Grab a bucket and get on with it
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#12
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Give up trying to make P99 what you want it to be. Play it how you want to play it and get your nostalgia fix, when you get to the point where you have to play it in a way you don't want to play it to progress, or you get bored doing the same things, find another server. Shit ain't changing here. TAK Project is fairly classic and in many ways more classic than P99, especially when it comes to client features.
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#13
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I think they did a really good job on live with removing the bottlenecks when they implemented the VSR and the UDB. They also eventually implemented a ZRF in Skyfire, but he had a quest involved with getting him to accept the epic mats.
Kunark has been out for long enough already on P99, so it's time to remove the roadblocks here, and it wouldn't be too hard to implement something similar with Yendar Starpyre, Vessel Drozlin, Verina Tomb, etc. But not any mobs with a PH (sorry, Grimrot and Raster). And then after five years in Velious, implement extra scouts and Stormfeathers, too. | ||
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#14
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Set respawn of everything to like 2 hours. Raid mobs, epic mobs, etc.
__________________
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#15
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The thing about P99's classic ruleset is that the playerbase isn't classic, and P99 doesn't adapt. When things became bottlenecked and horrible on live, they actively put in workarounds so that players in all guilds could continue to achieve things. P99 only puts in things that existed on live in this exact era, so we have people wall staring for entire days, clickfesting scout, and generally the whole server is one big toxic wasteland. Most of the server gets absolutely nowhere and leaves in disgust. The turnover rate here is absurd.
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#16
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Quote:
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#17
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On my old server, all raiding was scheduled on a master schedule forum. Each area was open to a group for a raid for a time period, and then they were out for a week. Or some period of time, I cannot recall. The booking rule was that you could not have it constantly manned - ie, your raid had to clear out completely at the end of your raid. If you showed multiple times and didn't get the mob, you were then able to get someone to pop it for you.
If you arrived and someone was already there, and they were NOT on the schedule, whomever was on schedule had preference. If the area was unclaimed, the groups had to negotiate who was camping what areas. But it allowed all the raid guilds access, from the high end to the little shmoes on the bottom. It worked. And folks were happy with it. I also know I had just gotten into raiding for a handful of raids.... and after a couple weeks, they all quit and went to WoW... LOL So I don't recall all the details.... But it worked very well on that server. I admit, I have a long way to go before raiding here. I don't know what's going on here in that regard, and I'm not trying to overstep my bounds. I just wanted to share from my past experience. Who knows? Maybe it could be a very good way forward for folks here, too? Or not! lol | ||
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Last edited by tobolamr; 03-02-2017 at 05:14 PM..
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#18
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1) Farm play to buy pieces of epic--- What is the epic worth to you?
2) give up on having your epic-- what % of players on live had their epic in velious? 3) reroll a class with an easier epic | ||
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#20
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Quote:
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